My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Barbarian Hut Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Balloon
Giant Snowball
Bats Goblin Gang Musketeer Balloon
Zap
Bats Goblin Gang Dark Prince Balloon
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Barbarian Hut Dark Prince
The Log
Goblin Gang Musketeer Barbarian Hut Dark Prince
Earthquake
Goblin Gang Barbarian Hut
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Dark Prince Balloon
Fireball
Goblin Gang Musketeer Barbarian Hut Balloon
Poison
Bats Goblin Gang Musketeer Barbarian Hut Balloon
Lightning
Musketeer Valkyrie Barbarian Hut Dark Prince Balloon
Rocket
Musketeer Valkyrie Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Musketeer Valkyrie Dark Prince Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Musketeer

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Barbarian Hut Balloon Zap Dark Prince
Zap
Balloon Bats Musketeer Valkyrie Barbarian Hut Dark Prince
Goblin Gang
Valkyrie Barbarian Hut Dark Prince Balloon
Musketeer
Valkyrie Barbarian Hut Zap Dark Prince Balloon
Valkyrie
Bats Musketeer Balloon Zap Goblin Gang Barbarian Hut Dark Prince
Barbarian Hut
Bats Musketeer Zap Goblin Gang Valkyrie Dark Prince
Dark Prince
Bats Zap Goblin Gang Musketeer Valkyrie Barbarian Hut Balloon
Balloon
Bats Zap Valkyrie Goblin Gang Musketeer Dark Prince

Defense Synergies 3 14

Bats
Barbarian Hut Zap Musketeer Valkyrie Dark Prince
Zap
Bats Goblin Gang Musketeer Valkyrie Barbarian Hut Dark Prince
Goblin Gang
Musketeer Zap Valkyrie Barbarian Hut Dark Prince
Musketeer
Goblin Gang Valkyrie Bats Zap Barbarian Hut Dark Prince
Valkyrie
Musketeer Bats Zap Goblin Gang
Barbarian Hut
Bats Zap Goblin Gang Musketeer
Dark Prince
Bats Zap Goblin Gang Musketeer
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Musketeer Valkyrie
Barbarian Hut Bats Zap Goblin Gang Musketeer Valkyrie Dark Prince
Goblin Gang Barbarian Hut Bats Musketeer Valkyrie Dark Prince
Barbarian Hut Bats Goblin Gang Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince
Goblin Gang Bats Zap Musketeer Valkyrie Dark Prince
Bats Musketeer Zap Goblin Gang Barbarian Hut
Barbarian Hut Zap Musketeer Valkyrie
Barbarian Hut Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Dark Prince
Bats Goblin Gang Valkyrie Zap Musketeer Dark Prince
Musketeer Bats Zap Goblin Gang Barbarian Hut
Barbarian Hut Bats Zap Goblin Gang Musketeer Valkyrie Dark Prince
Valkyrie Barbarian Hut Bats Zap Goblin Gang Dark Prince
Barbarian Hut Goblin Gang
Barbarian Hut Zap Goblin Gang
Barbarian Hut Bats Goblin Gang Musketeer Valkyrie Dark Prince
Bats Zap Goblin Gang Musketeer Valkyrie Barbarian Hut Dark Prince
Zap Valkyrie Bats Musketeer Barbarian Hut Dark Prince
Barbarian Hut Musketeer
Goblin Gang Valkyrie Dark Prince Bats Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Barbarian Hut Zap Dark Prince
Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Bats Zap Musketeer Valkyrie Barbarian Hut Dark Prince
Goblin Gang Valkyrie Dark Prince Bats Zap Musketeer Barbarian Hut
Barbarian Hut Goblin Gang Musketeer Valkyrie Dark Prince
Bats Zap Goblin Gang Musketeer
Goblin Gang Dark Prince Bats Musketeer Valkyrie Barbarian Hut
Valkyrie Barbarian Hut Dark Prince
Zap Bats Valkyrie Barbarian Hut Dark Prince
Goblin Gang Musketeer Barbarian Hut
Bats Musketeer Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Dark Prince Goblin Gang Valkyrie Barbarian Hut
Musketeer Valkyrie Barbarian Hut
Goblin Gang Bats Zap Musketeer Valkyrie Barbarian Hut Dark Prince
Bats Valkyrie Zap Musketeer Barbarian Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Barbarian Hut
Zap Musketeer
Barbarian Hut
Musketeer Valkyrie Barbarian Hut Dark Prince
Zap Valkyrie Dark Prince
Bats Zap Musketeer
Musketeer
Zap Barbarian Hut
Zap
Bats Goblin Gang Musketeer
Zap Musketeer Valkyrie Dark Prince
Zap Musketeer
Musketeer Barbarian Hut
Musketeer
Zap Musketeer Barbarian Hut
Zap Musketeer Barbarian Hut
Musketeer Barbarian Hut
Bats
Zap Musketeer Dark Prince
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer Barbarian Hut
Zap Valkyrie Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
Zap Bats Goblin Gang Musketeer Barbarian Hut Dark Prince
Zap Musketeer
Goblin Gang Musketeer Valkyrie Dark Prince
Zap Musketeer
Zap
Musketeer Dark Prince
Zap Bats Goblin Gang Musketeer
Bats Zap Musketeer
Zap Musketeer Dark Prince

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