My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Balloon
Giant Snowball
Bomber Musketeer Skeleton Army Balloon
Zap
Bomber Skeleton Army Balloon
Barbarian Barrel
Bomber Musketeer Skeleton Army
The Log
Bomber Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Skeleton Army Balloon
Fireball
Bomber Musketeer Skeleton Army Balloon
Poison
Bomber Musketeer Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Skeleton Army Mini P.E.K.K.A Musketeer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A
Zap
Arrows Giant Balloon Bomber Mini P.E.K.K.A Musketeer
Arrows
Zap Giant Balloon Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Zap Arrows Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A Balloon
Giant
Bomber Zap Arrows Mini P.E.K.K.A Musketeer Balloon
Skeleton Army
Balloon
Zap Arrows Musketeer Giant

Defense Synergies 1 9

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Arrows Musketeer Skeleton Army
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Arrows Musketeer Skeleton Army
Musketeer
Zap Mini P.E.K.K.A Skeleton Army
Giant
Skeleton Army
Zap Mini P.E.K.K.A Musketeer
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Musketeer
Bomber Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bomber Zap Musketeer
Musketeer Zap Arrows
Zap Arrows Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Musketeer
Skeleton Army Bomber Zap Arrows Musketeer
Arrows Musketeer Zap
Mini P.E.K.K.A Skeleton Army Bomber Zap Musketeer
Bomber Skeleton Army Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Bomber Zap Musketeer Skeleton Army
Zap Arrows Bomber Musketeer
Mini P.E.K.K.A Musketeer
Bomber Skeleton Army Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Arrows Mini P.E.K.K.A Musketeer
Skeleton Army Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Zap Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army
Bomber Musketeer Skeleton Army
Skeleton Army Bomber Zap Mini P.E.K.K.A Musketeer
Arrows Bomber Zap Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Bomber Zap Arrows
Arrows Zap Musketeer
Bomber Arrows Musketeer
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Musketeer
Bomber Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Mini P.E.K.K.A
Bomber Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Skeleton Army
Zap Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: