My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Balloon
Giant Snowball
Fire Spirit Spear Goblins Balloon
Zap
Fire Spirit Spear Goblins Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Wizard
The Log
Fire Spirit Spear Goblins Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Mini P.E.K.K.A Wizard Balloon
Fireball
Wizard Balloon
Poison
Spear Goblins Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Arrows Mini P.E.K.K.A Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Arrows

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Balloon
Spear Goblins
Zap Mini P.E.K.K.A Giant Balloon
Zap
Arrows Giant Balloon Fire Spirit Spear Goblins Mini P.E.K.K.A
Arrows
Zap Giant Balloon Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Fire Spirit Spear Goblins Zap Arrows Wizard
Giant
Zap Arrows Mini P.E.K.K.A Fire Spirit Spear Goblins Wizard Balloon
Wizard
Mini P.E.K.K.A Giant Balloon
Balloon
Zap Arrows Fire Spirit Spear Goblins Giant Wizard

Defense Synergies 1 9

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A
Spear Goblins
Fire Spirit Zap Arrows Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Spear Goblins Arrows
Arrows
Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Arrows Wizard
Giant
Wizard
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Fire Spirit
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Fire Spirit Spear Goblins Zap
Fire Spirit Spear Goblins Zap Arrows Wizard
Zap Arrows
Mini P.E.K.K.A
Fire Spirit Spear Goblins Mini P.E.K.K.A
Spear Goblins Zap Arrows Wizard
Arrows Spear Goblins Zap Wizard
Mini P.E.K.K.A Fire Spirit Zap Wizard
Fire Spirit Wizard Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A
Fire Spirit Arrows Spear Goblins Zap Wizard
Zap Arrows Wizard Fire Spirit Spear Goblins
Mini P.E.K.K.A
Wizard Fire Spirit Spear Goblins Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap
Zap Arrows Mini P.E.K.K.A Wizard
Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Fire Spirit Arrows Wizard Zap
Mini P.E.K.K.A Spear Goblins
Mini P.E.K.K.A
Zap Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Wizard
Wizard
Spear Goblins Zap Mini P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Fire Spirit Zap Arrows
Arrows Wizard Fire Spirit Spear Goblins Zap
Fire Spirit Arrows Wizard
Arrows Fire Spirit Zap Wizard
Arrows Zap Wizard
Fire Spirit Mini P.E.K.K.A
Zap Arrows Wizard
Fire Spirit Zap Arrows Wizard
Fire Spirit
Arrows
Zap Arrows
Spear Goblins Zap Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Fire Spirit Zap Arrows Mini P.E.K.K.A Wizard
Fire Spirit Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Fire Spirit Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Fire Spirit Zap Arrows Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Fire Spirit Spear Goblins
Fire Spirit Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
Zap
Zap
Zap

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