My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Baby Dragon Hunter Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Musketeer Furnace Baby Dragon Witch Balloon
Zap
Goblins Furnace Witch Balloon
Barbarian Barrel
Goblins Musketeer Furnace Hunter Witch
The Log
Goblins Musketeer Furnace Hunter Witch
Earthquake
Furnace Witch
Arrows
Goblins Furnace Witch
Royal Delivery
Goblins Musketeer Baby Dragon Hunter Witch Balloon
Fireball
Musketeer Furnace Baby Dragon Hunter Witch Balloon
Poison
Musketeer Furnace Hunter Witch Balloon
Lightning
Musketeer Furnace Baby Dragon Hunter Witch Balloon
Rocket
Musketeer Furnace Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Musketeer Furnace Baby Dragon Hunter Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Musketeer Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Balloon
Musketeer
Baby Dragon Balloon
Furnace
Baby Dragon Balloon
Baby Dragon
Goblins Musketeer Furnace Witch Balloon
Hunter
Balloon
Witch
Baby Dragon
Balloon
Arrows Musketeer Furnace Baby Dragon Hunter

Defense Synergies 0 7

Goblins
Musketeer Hunter
Arrows
Furnace
Musketeer
Goblins Furnace Baby Dragon
Furnace
Arrows Musketeer Baby Dragon
Baby Dragon
Musketeer Furnace Witch
Hunter
Goblins
Witch
Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Hunter Goblins Musketeer Furnace Witch
Furnace Hunter Witch Goblins Musketeer
Hunter Witch Goblins Musketeer Furnace
Arrows
Arrows Goblins Musketeer Furnace Baby Dragon Hunter
Musketeer Furnace Hunter Arrows Baby Dragon Witch
Arrows Musketeer Baby Dragon
Hunter Witch Goblins Musketeer Furnace
Goblins Musketeer Hunter
Goblins Witch Arrows Musketeer Furnace Baby Dragon Hunter
Arrows Musketeer Hunter Furnace Baby Dragon Witch
Furnace Hunter Musketeer Witch
Goblins Arrows Furnace Baby Dragon Hunter Witch
Furnace Hunter
Furnace Hunter
Goblins Arrows Musketeer Furnace Hunter Witch
Arrows Goblins Musketeer Furnace Baby Dragon Hunter Witch
Arrows Furnace Baby Dragon Hunter Witch Musketeer
Musketeer Hunter
Goblins Arrows Musketeer Furnace Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Witch
Arrows Musketeer Baby Dragon Hunter
Goblins Musketeer Furnace Hunter Witch
Hunter Musketeer
Musketeer Hunter Witch
Arrows Furnace Musketeer Baby Dragon Hunter Witch
Goblins Musketeer Furnace Hunter Witch
Hunter
Goblins Baby Dragon Witch
Witch Musketeer
Musketeer Hunter Witch
Arrows
Hunter Witch
Musketeer Furnace Baby Dragon Witch
Witch Goblins Musketeer Furnace Baby Dragon Hunter
Arrows Musketeer Baby Dragon Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Arrows Furnace Baby Dragon
Arrows Musketeer Furnace Baby Dragon Hunter Witch
Arrows Musketeer Furnace Baby Dragon Witch
Arrows Baby Dragon Hunter
Arrows
Goblins Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Hunter
Arrows Musketeer Baby Dragon
Arrows Musketeer Furnace Baby Dragon
Arrows Musketeer Furnace Baby Dragon Hunter Witch
Arrows Musketeer Furnace Baby Dragon
Arrows
Arrows Musketeer Baby Dragon Hunter
Arrows Baby Dragon Witch
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Furnace Baby Dragon Hunter Witch
Witch
Arrows Musketeer Baby Dragon Hunter Witch
Arrows Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon
Arrows Musketeer Furnace Baby Dragon Hunter Witch
Musketeer Witch
Arrows Musketeer Hunter
Arrows
Arrows
Musketeer Witch
Arrows Musketeer Baby Dragon Hunter Witch
Arrows
Musketeer Baby Dragon Hunter
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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