My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Skeleton Army Balloon
Lightning
Valkyrie Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Valkyrie Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Valkyrie

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Valkyrie Freeze Lumberjack
Arrows
Zap Balloon Freeze Lumberjack
Valkyrie
Balloon Lumberjack Zap
Skeleton Army
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Valkyrie Freeze Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Balloon Zap Arrows

Defense Synergies 0 13

Zap
Arrows Valkyrie Skeleton Army Inferno Dragon Lumberjack
Arrows
Zap Valkyrie Lumberjack
Valkyrie
Zap Arrows Freeze Lumberjack
Skeleton Army
Zap Freeze Inferno Dragon Lumberjack
Freeze
Valkyrie Skeleton Army Lumberjack
Balloon
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Arrows Valkyrie Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Inferno Dragon Lumberjack Zap Valkyrie
Skeleton Army Lumberjack Valkyrie Freeze Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Valkyrie
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Skeleton Army Freeze Zap Valkyrie Lumberjack
Inferno Dragon Zap Arrows Freeze
Zap Arrows Valkyrie
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Zap Arrows Freeze Lumberjack
Arrows Inferno Dragon Zap
Skeleton Army Lumberjack Zap Valkyrie Freeze
Valkyrie Skeleton Army Zap Arrows Freeze Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Freeze Inferno Dragon Lumberjack
Arrows Valkyrie Skeleton Army Lumberjack
Arrows Zap Valkyrie Skeleton Army Lumberjack
Zap Arrows Valkyrie Freeze Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Skeleton Army Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap
Zap Arrows Valkyrie Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Zap
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Arrows Zap Freeze
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Freeze Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Freeze Inferno Dragon Lumberjack
Arrows Valkyrie Zap Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Zap
Arrows
Arrows Valkyrie Freeze
Zap Arrows Valkyrie
Arrows Zap Freeze
Arrows
Arrows Zap Freeze
Arrows Zap
Lumberjack
Zap Arrows Valkyrie
Zap Arrows
Arrows Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Zap Arrows
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Freeze Valkyrie
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Freeze
Zap Arrows
Zap Arrows Freeze
Arrows
Zap Skeleton Army Freeze
Zap Arrows
Freeze
Arrows
Valkyrie Lumberjack
Arrows Zap
Zap Arrows
Zap Freeze
Zap
Zap Freeze

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