My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Mega Minion Balloon Lava Hound
Zap
Balloon Lava Hound
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Lava Hound
Royal Delivery
Mega Minion Mini P.E.K.K.A Balloon Lava Hound
Fireball
Mega Minion Balloon Lava Hound
Poison
Mega Minion Balloon Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mega Minion Mini P.E.K.K.A Freeze Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Mega Minion

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Balloon Mini P.E.K.K.A Freeze The Log Lava Hound
Arrows
Zap Balloon Lava Hound Mega Minion Mini P.E.K.K.A Freeze
Mega Minion
Zap Lava Hound Arrows Balloon
Mini P.E.K.K.A
Zap Arrows The Log
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Freeze Lava Hound Mega Minion The Log
The Log
Zap Mini P.E.K.K.A Balloon
Lava Hound
Arrows Mega Minion Balloon Zap

Defense Synergies 3 7

Zap
Mega Minion Mini P.E.K.K.A Arrows The Log
Arrows
Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Arrows Freeze The Log
Mini P.E.K.K.A
Zap The Log Arrows Freeze
Freeze
Mega Minion Mini P.E.K.K.A
Balloon
The Log
Mini P.E.K.K.A Zap Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Mini P.E.K.K.A Zap Mega Minion The Log
Mini P.E.K.K.A Mega Minion Freeze
Mini P.E.K.K.A Mega Minion
Arrows Mini P.E.K.K.A The Log
Arrows Freeze The Log Zap Mega Minion
Mega Minion Zap Arrows Freeze
Zap Arrows The Log
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Mega Minion Freeze The Log
Arrows Mega Minion Zap
Mini P.E.K.K.A Zap Freeze The Log
Zap Arrows Mega Minion Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze The Log
Arrows Mini P.E.K.K.A
Arrows Zap Mega Minion The Log
Zap Arrows Freeze The Log Mega Minion
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Mega Minion Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Arrows Zap Freeze
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A
Zap Freeze Mega Minion Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows The Log
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Freeze The Log
Arrows Zap Mega Minion Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Zap The Log
Arrows The Log
Arrows Freeze The Log
Zap Arrows The Log
Arrows Zap Mega Minion Freeze
Arrows The Log
Arrows The Log Zap Freeze
Arrows The Log Zap
Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows
The Log
Arrows Freeze
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Freeze The Log
Mega Minion
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap Mega Minion Freeze
Mega Minion Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows Freeze
Arrows The Log
Zap Freeze
Zap Arrows Mega Minion
Freeze
Arrows The Log
Mega Minion Mini P.E.K.K.A
Arrows The Log Zap
Zap Arrows
Mega Minion
Zap Freeze The Log
Zap
Zap Freeze The Log

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