My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Inferno Dragon
Giant Snowball
Fire Spirit Bomber Barbarians Balloon Inferno Dragon
Zap
Fire Spirit Bomber Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Tesla Barbarians
The Log
Fire Spirit Bomber Barbarians
Earthquake
Bomber Tesla Barbarians
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Barbarians Balloon Inferno Dragon
Fireball
Bomber Tesla Barbarians Balloon Inferno Dragon
Poison
Bomber Barbarians Balloon
Lightning
Tesla Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Tesla Freeze Inferno Dragon Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Arrows Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Bomber
Arrows
Balloon Freeze
Tesla
Barbarians
Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Fire Spirit Barbarians
Inferno Dragon
Fire Spirit

Defense Synergies 0 4

Fire Spirit
Bomber
Tesla
Arrows
Tesla Barbarians
Tesla
Bomber Arrows Inferno Dragon
Barbarians
Arrows
Freeze
Balloon
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla
Barbarians Inferno Dragon Bomber Tesla
Tesla Barbarians Fire Spirit Bomber Freeze Inferno Dragon
Tesla Barbarians Inferno Dragon Bomber
Bomber Arrows Barbarians
Arrows Freeze Fire Spirit Bomber Tesla
Tesla Inferno Dragon Fire Spirit Arrows Freeze
Arrows Tesla Barbarians
Tesla Barbarians Inferno Dragon
Fire Spirit Bomber Tesla Barbarians
Barbarians Bomber Arrows Tesla Freeze
Arrows Tesla Inferno Dragon
Tesla Barbarians Fire Spirit Bomber Freeze
Fire Spirit Bomber Arrows Tesla Barbarians Freeze
Barbarians Inferno Dragon Tesla
Barbarians Tesla Freeze Inferno Dragon
Tesla Barbarians Bomber Arrows
Fire Spirit Arrows Tesla Bomber Barbarians
Arrows Freeze Fire Spirit Bomber Tesla Barbarians Inferno Dragon
Barbarians Tesla Inferno Dragon
Bomber Fire Spirit Arrows Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Bomber Arrows Tesla Inferno Dragon
Barbarians
Tesla Barbarians
Barbarians Tesla Inferno Dragon
Fire Spirit Arrows Tesla Freeze
Tesla Barbarians
Tesla Barbarians Inferno Dragon
Freeze Barbarians Inferno Dragon
Tesla Barbarians Inferno Dragon
Inferno Dragon Tesla Barbarians
Arrows Barbarians
Barbarians Tesla
Bomber Tesla Barbarians
Tesla Barbarians Bomber Freeze Inferno Dragon
Arrows Bomber Tesla Barbarians Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Bomber Fire Spirit Arrows
Arrows Fire Spirit Freeze
Fire Spirit Bomber Arrows
Arrows Fire Spirit Freeze
Arrows
Fire Spirit
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows Freeze
Arrows
Bomber Arrows
Arrows
Arrows Freeze
Bomber
Fire Spirit Bomber Arrows
Fire Spirit Bomber Arrows
Arrows
Arrows Barbarians
Arrows Freeze Fire Spirit Bomber
Inferno Dragon
Arrows
Arrows
Arrows
Fire Spirit Arrows
Freeze
Bomber Arrows
Arrows Freeze
Arrows
Fire Spirit Barbarians Freeze
Fire Spirit Arrows
Freeze
Arrows
Arrows Bomber
Arrows
Freeze
Freeze

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