My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Baby Dragon Balloon
Zap
Balloon Bandit
Barbarian Barrel
Executioner Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Baby Dragon Balloon Executioner P.E.K.K.A Bandit
Fireball
Baby Dragon Balloon Executioner Bandit
Poison
Balloon Executioner
Lightning
Baby Dragon Balloon Executioner Bandit
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Fireball Baby Dragon Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon P.E.K.K.A Baby Dragon Executioner Bandit
Fireball
Zap Tornado Baby Dragon
Tornado
Zap Fireball Baby Dragon Executioner P.E.K.K.A Balloon
Baby Dragon
Tornado Zap Fireball Balloon P.E.K.K.A Bandit
Balloon
Zap Tornado Baby Dragon Executioner Bandit
Executioner
Tornado Zap Balloon P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Baby Dragon Executioner
Bandit
Zap Baby Dragon Balloon Executioner

Defense Synergies 4 10

Zap
Fireball Tornado Baby Dragon Executioner P.E.K.K.A Bandit
Fireball
Zap Tornado Bandit
Tornado
Fireball Executioner P.E.K.K.A Zap Baby Dragon
Baby Dragon
Zap Tornado P.E.K.K.A Bandit
Balloon
Executioner
Tornado Zap Bandit
P.E.K.K.A
Tornado Zap Baby Dragon
Bandit
Zap Fireball Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Executioner
P.E.K.K.A Zap Executioner Bandit
Tornado P.E.K.K.A Executioner Bandit
P.E.K.K.A Bandit
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Baby Dragon Executioner Bandit
Tornado Zap Fireball Baby Dragon Executioner
Zap Fireball Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Bandit
Executioner Zap Fireball Tornado Baby Dragon Bandit
Executioner Zap Fireball Tornado Baby Dragon
P.E.K.K.A Zap Fireball Bandit
Fireball Executioner Zap Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap Fireball P.E.K.K.A Bandit
Fireball Tornado Executioner P.E.K.K.A
Fireball Zap Tornado Baby Dragon Executioner Bandit
Zap Tornado Baby Dragon Executioner Fireball Bandit
P.E.K.K.A Tornado
Fireball Baby Dragon Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Baby Dragon Executioner
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Fireball Tornado Bandit
P.E.K.K.A Executioner Bandit
Fireball Executioner Zap Tornado Baby Dragon
P.E.K.K.A Fireball Bandit
P.E.K.K.A
Zap P.E.K.K.A Fireball Tornado Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Executioner Bandit
Fireball Baby Dragon Executioner
Zap Fireball Tornado Baby Dragon Executioner P.E.K.K.A
Executioner Zap Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Zap Tornado Baby Dragon Executioner Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Executioner Zap Baby Dragon
Fireball Executioner Zap Tornado Baby Dragon
Tornado Baby Dragon Executioner
Fireball Zap Tornado Baby Dragon Executioner
Fireball Zap Tornado Bandit
Fireball Tornado
Zap Fireball Tornado Bandit
Fireball Zap Tornado Baby Dragon Executioner
Fireball Baby Dragon Executioner Bandit
Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Executioner Bandit
Fireball Baby Dragon Executioner Bandit
Fireball Tornado
Zap Fireball Baby Dragon Executioner Bandit
Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon Executioner
Fireball Zap Tornado Baby Dragon Executioner Bandit
Fireball Zap Tornado Baby Dragon Bandit
Fireball Zap Tornado Baby Dragon Bandit
Zap Fireball Tornado Baby Dragon Executioner
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Bandit
Fireball Zap Tornado Baby Dragon Executioner
Fireball
Fireball Baby Dragon Executioner
Zap Fireball Baby Dragon Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado Baby Dragon
Zap Fireball Tornado Executioner
Zap Fireball Tornado Baby Dragon Executioner Bandit

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