My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Balloon X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Balloon X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel Balloon
Giant Snowball
Skeletons Spear Goblins Goblin Barrel Balloon
Zap
Skeletons Spear Goblins Goblin Barrel Balloon X-Bow
Barbarian Barrel
Skeletons Spear Goblins Heal Spirit Goblin Barrel X-Bow
The Log
Skeletons Spear Goblins Heal Spirit Goblin Barrel X-Bow
Earthquake
Skeletons Spear Goblins Goblin Barrel X-Bow
Arrows
Skeletons Spear Goblins Heal Spirit Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Heal Spirit Goblin Barrel Balloon
Fireball
Goblin Barrel Balloon X-Bow
Poison
Spear Goblins Balloon X-Bow
Lightning
Balloon X-Bow
Rocket
Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Spear Goblins Goblin Barrel Fireball Balloon X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Spear Goblins Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Heal Spirit Balloon X-Bow Mega Knight
Heal Spirit
Balloon Spear Goblins Mega Knight
Fireball
X-Bow Mega Knight
Goblin Barrel
Spear Goblins Balloon Mega Knight
Balloon
Heal Spirit Spear Goblins Goblin Barrel Mega Knight
X-Bow
Fireball Spear Goblins
Mega Knight
Spear Goblins Heal Spirit Fireball Goblin Barrel Balloon

Defense Synergies 2 4

Skeletons
X-Bow Spear Goblins
Spear Goblins
Skeletons X-Bow Mega Knight
Heal Spirit
Fireball
X-Bow Mega Knight
Goblin Barrel
Balloon
X-Bow
Skeletons Fireball Spear Goblins
Mega Knight
Spear Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball X-Bow
Skeletons X-Bow Mega Knight
Mega Knight Skeletons
Skeletons Mega Knight
Fireball X-Bow Mega Knight
Fireball Skeletons Spear Goblins X-Bow Mega Knight
Spear Goblins Fireball X-Bow
Fireball X-Bow Mega Knight
Skeletons X-Bow
Skeletons Spear Goblins Mega Knight
Skeletons Spear Goblins Fireball X-Bow Mega Knight
Spear Goblins Fireball
Mega Knight Skeletons Fireball X-Bow
Fireball Mega Knight X-Bow
X-Bow Mega Knight
Fireball X-Bow Mega Knight
Mega Knight Skeletons Fireball X-Bow
Fireball Mega Knight Spear Goblins X-Bow
Spear Goblins Fireball Mega Knight
Mega Knight Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Fireball X-Bow
Fireball X-Bow Mega Knight
Mega Knight Skeletons Spear Goblins
Mega Knight Fireball X-Bow
Skeletons Mega Knight
Fireball Skeletons
Skeletons Spear Goblins Fireball
Mega Knight
Mega Knight Skeletons Spear Goblins Fireball X-Bow
Skeletons
Mega Knight
Mega Knight Fireball
Mega Knight Skeletons Fireball
Fireball Mega Knight
Skeletons Spear Goblins Fireball X-Bow
Mega Knight Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Fireball Mega Knight
Fireball Spear Goblins
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Spear Goblins Fireball
Fireball X-Bow Mega Knight
Fireball
Fireball X-Bow Mega Knight
Fireball X-Bow Mega Knight
Fireball X-Bow Mega Knight
Fireball
X-Bow
Fireball X-Bow
Fireball Mega Knight
Fireball X-Bow
Fireball X-Bow Mega Knight
Fireball X-Bow
Fireball X-Bow
Fireball
Fireball
Fireball X-Bow Mega Knight
Fireball
Mega Knight
Fireball
Spear Goblins Fireball X-Bow
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball
Mega Knight
Fireball
Fireball
Fireball X-Bow Mega Knight

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