My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Balloon Night Witch
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Balloon Night Witch
Zap
Bats Goblin Gang Balloon Night Witch
Barbarian Barrel
Goblin Gang Musketeer Executioner Night Witch
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Balloon Executioner Night Witch
Fireball
Goblin Gang Musketeer Hog Rider Balloon Executioner Night Witch
Poison
Bats Goblin Gang Musketeer Balloon Executioner Night Witch
Lightning
Musketeer Balloon Executioner Night Witch
Rocket
Musketeer Hog Rider Balloon Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Musketeer Hog Rider Night Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon
Goblin Gang
Hog Rider Balloon
Fireball
Hog Rider
Musketeer
Hog Rider Balloon
Hog Rider
Bats Goblin Gang Fireball Musketeer Balloon Executioner
Balloon
Bats Goblin Gang Musketeer Hog Rider Executioner
Executioner
Hog Rider Balloon
Night Witch

Defense Synergies 1 2

Bats
Musketeer
Goblin Gang
Musketeer
Fireball
Musketeer
Musketeer
Goblin Gang Bats Fireball
Hog Rider
Balloon
Executioner
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Executioner
Bats Goblin Gang Musketeer Executioner Night Witch
Goblin Gang Bats Musketeer Executioner Night Witch
Night Witch Bats Goblin Gang Musketeer
Fireball
Goblin Gang Fireball Bats Musketeer Executioner Night Witch
Bats Musketeer Goblin Gang Fireball Executioner Night Witch
Fireball Musketeer
Goblin Gang Musketeer Night Witch
Goblin Gang Musketeer Night Witch
Bats Goblin Gang Executioner Fireball Musketeer Night Witch
Musketeer Executioner Bats Goblin Gang Fireball Night Witch
Night Witch Bats Goblin Gang Fireball Musketeer
Fireball Executioner Bats Goblin Gang Night Witch
Goblin Gang
Goblin Gang Fireball
Bats Goblin Gang Fireball Musketeer Executioner Night Witch
Fireball Bats Goblin Gang Musketeer Executioner Night Witch
Executioner Bats Fireball Musketeer
Musketeer
Goblin Gang Bats Fireball Musketeer Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Musketeer Executioner
Goblin Gang Bats Musketeer
Goblin Gang Bats Fireball Musketeer Night Witch
Goblin Gang Musketeer Executioner Night Witch
Fireball Executioner Bats Goblin Gang Musketeer
Goblin Gang Bats Fireball Musketeer Night Witch
Bats Fireball
Goblin Gang Musketeer
Bats Musketeer
Fireball
Goblin Gang Fireball Executioner Night Witch
Fireball Musketeer Executioner
Goblin Gang Bats Fireball Musketeer Executioner Night Witch
Bats Executioner Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Executioner
Fireball
Fireball Musketeer
Fireball Executioner
Fireball Executioner Bats Musketeer
Musketeer Executioner
Fireball Executioner
Fireball
Bats Goblin Gang Fireball Musketeer Night Witch
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Bats Night Witch
Fireball Musketeer Executioner
Fireball
Fireball Musketeer Night Witch
Fireball
Musketeer
Fireball Musketeer
Fireball Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Bats Fireball Musketeer Executioner Night Witch
Bats Fireball Musketeer
Fireball Night Witch
Fireball Musketeer Night Witch
Fireball
Fireball
Bats Goblin Gang Fireball Musketeer Night Witch
Fireball Musketeer Executioner
Fireball
Fireball Goblin Gang Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Musketeer Executioner
Bats Goblin Gang Fireball Musketeer
Bats Fireball Musketeer Executioner
Fireball Musketeer Executioner

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