My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon
Giant Snowball
Archers Goblin Gang Balloon
Zap
Archers Goblin Gang Balloon
Barbarian Barrel
Archers Knight Goblin Gang Tesla Executioner
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Balloon Executioner
Fireball
Archers Goblin Gang Tesla Balloon Executioner
Poison
Archers Goblin Gang Balloon Executioner
Lightning
Knight Tesla Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Tesla Freeze Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight Freeze
Knight
Archers Goblin Gang Balloon Executioner Arrows
Goblin Gang
Knight Balloon
Tesla
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Archers Goblin Gang Executioner
Executioner
Knight Balloon

Defense Synergies 5 4

Archers
Knight Goblin Gang Tesla
Arrows
Knight Tesla
Knight
Archers Goblin Gang Tesla Executioner Arrows
Goblin Gang
Knight Tesla Archers
Tesla
Knight Goblin Gang Archers Arrows
Freeze
Balloon
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Executioner
Knight Goblin Gang Tesla Executioner
Goblin Gang Tesla Archers Knight Freeze Executioner
Tesla Knight Goblin Gang
Arrows
Arrows Goblin Gang Freeze Archers Tesla Executioner
Tesla Archers Arrows Goblin Gang Freeze Executioner
Arrows Tesla
Tesla Goblin Gang
Knight Goblin Gang Archers Tesla
Archers Goblin Gang Executioner Arrows Knight Tesla Freeze
Arrows Tesla Executioner Archers Goblin Gang
Tesla Knight Goblin Gang Freeze
Executioner Arrows Goblin Gang Tesla Freeze
Knight Goblin Gang Tesla
Goblin Gang Tesla Freeze
Tesla Arrows Knight Goblin Gang Executioner
Arrows Tesla Archers Knight Goblin Gang Executioner
Arrows Freeze Executioner Archers Knight Tesla
Tesla
Goblin Gang Archers Arrows Knight Tesla Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Tesla
Archers Arrows Knight Goblin Gang Tesla Executioner
Goblin Gang Knight
Goblin Gang Knight Tesla
Knight Goblin Gang Tesla Executioner
Arrows Executioner Archers Goblin Gang Tesla Freeze
Goblin Gang Archers Knight Tesla
Knight Tesla
Freeze Knight
Goblin Gang Tesla
Knight Tesla
Arrows
Knight Goblin Gang Tesla Executioner
Archers Tesla Executioner
Goblin Gang Tesla Archers Knight Freeze Executioner
Arrows Executioner Archers Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Executioner
Arrows
Arrows Knight Freeze
Executioner Arrows
Arrows Executioner Freeze
Archers Arrows Executioner
Arrows Freeze Executioner
Arrows
Goblin Gang
Arrows Knight
Archers Arrows Executioner
Knight Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Freeze
Archers Arrows Executioner
Arrows
Arrows
Arrows
Arrows Freeze Executioner
Arrows Executioner
Arrows
Arrows
Archers Arrows Executioner
Freeze
Arrows
Arrows Freeze
Arrows
Archers Goblin Gang Freeze
Archers Arrows Executioner
Freeze
Arrows
Knight Goblin Gang Executioner
Arrows Executioner
Arrows
Executioner
Goblin Gang Freeze
Executioner
Freeze Executioner

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