My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon Night Witch
Giant Snowball
Bats Goblin Gang Dart Goblin Balloon Inferno Dragon Night Witch
Zap
Bats Goblin Gang Dart Goblin Balloon Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Dart Goblin Night Witch
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin Night Witch
Royal Delivery
Bats Goblin Gang Dart Goblin Balloon Inferno Dragon Night Witch
Fireball
Goblin Gang Dart Goblin Balloon Inferno Dragon Night Witch
Poison
Bats Goblin Gang Dart Goblin Balloon Night Witch
Lightning
Balloon Inferno Dragon Night Witch
Rocket
Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Inferno Dragon Night Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Golem Inferno Dragon
Arrows
Balloon Golem Night Witch
Goblin Gang
Dart Goblin Balloon Golem
Dart Goblin
Goblin Gang Balloon Golem
Balloon
Bats Arrows Goblin Gang Dart Goblin Golem
Golem
Arrows Night Witch Bats Goblin Gang Dart Goblin Balloon
Inferno Dragon
Bats
Night Witch
Golem Arrows

Defense Synergies 0 6

Bats
Dart Goblin Inferno Dragon
Arrows
Goblin Gang
Dart Goblin Inferno Dragon
Dart Goblin
Bats Goblin Gang Inferno Dragon Night Witch
Balloon
Golem
Inferno Dragon
Bats Goblin Gang Dart Goblin
Night Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Inferno Dragon Bats Goblin Gang Dart Goblin Night Witch
Goblin Gang Bats Dart Goblin Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Goblin Gang Dart Goblin
Arrows
Arrows Goblin Gang Bats Dart Goblin Night Witch
Bats Dart Goblin Inferno Dragon Arrows Goblin Gang Night Witch
Arrows Dart Goblin
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Dart Goblin Night Witch
Bats Goblin Gang Dart Goblin Arrows Night Witch
Arrows Inferno Dragon Bats Goblin Gang Dart Goblin Night Witch
Night Witch Bats Goblin Gang
Bats Arrows Goblin Gang Dart Goblin Night Witch
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Bats Arrows Goblin Gang Night Witch
Arrows Bats Goblin Gang Dart Goblin Night Witch
Arrows Bats Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Goblin Gang Bats Arrows Dart Goblin Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Inferno Dragon
Goblin Gang Bats
Goblin Gang Bats Night Witch
Goblin Gang Inferno Dragon Night Witch
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Night Witch
Inferno Dragon
Bats Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin
Arrows
Goblin Gang Night Witch
Dart Goblin
Goblin Gang Bats Dart Goblin Inferno Dragon Night Witch
Bats Arrows Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang Night Witch
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats Night Witch
Arrows Dart Goblin
Arrows Dart Goblin
Night Witch
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin Night Witch
Bats Dart Goblin
Night Witch
Arrows Dart Goblin Night Witch
Arrows
Arrows
Bats Goblin Gang Dart Goblin Night Witch
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin

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