My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Baby Dragon Balloon Lumberjack
Zap
Bats Dark Prince Balloon
Barbarian Barrel
Ice Spirit Valkyrie Dark Prince Lumberjack
The Log
Ice Spirit Dark Prince Lumberjack
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Baby Dragon Dark Prince Balloon Lumberjack
Fireball
Baby Dragon Balloon Lumberjack
Poison
Bats Balloon
Lightning
Valkyrie Baby Dragon Dark Prince Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Valkyrie Baby Dragon Dark Prince Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Zap Valkyrie

Attack Synergies 9 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Balloon Bats Baby Dragon Dark Prince Lumberjack
Bats
Valkyrie Balloon Ice Spirit Zap Baby Dragon Dark Prince Lumberjack
Zap
Ice Spirit Balloon Bats Valkyrie Baby Dragon Dark Prince Lumberjack
Valkyrie
Ice Spirit Bats Balloon Lumberjack Zap Baby Dragon Dark Prince
Baby Dragon
Ice Spirit Bats Zap Valkyrie Dark Prince Balloon Lumberjack
Dark Prince
Ice Spirit Bats Zap Valkyrie Baby Dragon Balloon Lumberjack
Balloon
Ice Spirit Bats Zap Valkyrie Lumberjack Baby Dragon Dark Prince
Lumberjack
Valkyrie Balloon Ice Spirit Bats Zap Baby Dragon Dark Prince

Defense Synergies 1 18

Ice Spirit
Zap Bats Valkyrie Baby Dragon Dark Prince Lumberjack
Bats
Ice Spirit Zap Valkyrie Baby Dragon Dark Prince Lumberjack
Zap
Ice Spirit Bats Valkyrie Baby Dragon Dark Prince Lumberjack
Valkyrie
Ice Spirit Bats Zap Baby Dragon Lumberjack
Baby Dragon
Ice Spirit Bats Zap Valkyrie Dark Prince Lumberjack
Dark Prince
Ice Spirit Bats Zap Baby Dragon
Balloon
Lumberjack
Ice Spirit Bats Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Lumberjack Ice Spirit Bats Zap Valkyrie Dark Prince
Lumberjack Bats Valkyrie Dark Prince
Lumberjack Bats Valkyrie Dark Prince
Valkyrie Dark Prince Lumberjack
Bats Zap Valkyrie Baby Dragon Dark Prince Lumberjack
Bats Ice Spirit Zap Baby Dragon
Zap Valkyrie Baby Dragon
Lumberjack
Ice Spirit Valkyrie Dark Prince Lumberjack
Bats Valkyrie Zap Baby Dragon Dark Prince Lumberjack
Bats Zap Baby Dragon
Lumberjack Ice Spirit Bats Zap Valkyrie Dark Prince
Valkyrie Ice Spirit Bats Zap Baby Dragon Dark Prince Lumberjack
Lumberjack
Ice Spirit Zap Lumberjack
Bats Valkyrie Dark Prince Lumberjack
Ice Spirit Bats Zap Valkyrie Baby Dragon Dark Prince Lumberjack
Zap Valkyrie Baby Dragon Ice Spirit Bats Dark Prince Lumberjack
Lumberjack
Valkyrie Dark Prince Bats Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Dark Prince
Zap Valkyrie Baby Dragon Lumberjack
Lumberjack Ice Spirit Bats Zap Valkyrie Dark Prince
Valkyrie Dark Prince Lumberjack Bats Zap
Valkyrie Dark Prince Lumberjack
Ice Spirit Bats Zap Baby Dragon
Dark Prince Bats Valkyrie Lumberjack
Valkyrie Dark Prince Lumberjack
Zap Ice Spirit Bats Valkyrie Baby Dragon Dark Prince
Bats Valkyrie Dark Prince Lumberjack
Zap Valkyrie Dark Prince
Dark Prince Valkyrie Lumberjack
Valkyrie Baby Dragon
Ice Spirit Bats Zap Valkyrie Baby Dragon Dark Prince Lumberjack
Bats Valkyrie Zap Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie Dark Prince
Zap Valkyrie Baby Dragon Dark Prince
Ice Spirit Bats Zap Baby Dragon
Baby Dragon
Ice Spirit Zap Baby Dragon
Zap
Bats Lumberjack
Zap Valkyrie Dark Prince
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats
Zap Baby Dragon Dark Prince
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Ice Spirit Valkyrie Baby Dragon Dark Prince
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Ice Spirit Bats Dark Prince
Zap Baby Dragon
Valkyrie Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon
Zap
Dark Prince
Zap Ice Spirit Bats Baby Dragon
Bats Zap
Zap Baby Dragon Dark Prince

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