My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Flying Machine Zappies Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Balloon Prince
Giant Snowball
Battle Ram Flying Machine Zappies Clone Balloon
Zap
Battle Ram Flying Machine Zappies Clone Balloon Prince
Barbarian Barrel
Goblin Cage Battle Ram Zappies Clone
The Log
Goblin Cage Battle Ram Zappies Clone Prince
Earthquake
Goblin Cage Zappies Clone
Arrows
Flying Machine Zappies Clone
Royal Delivery
Goblin Cage Battle Ram Flying Machine Zappies Clone Balloon Prince
Fireball
Goblin Cage Battle Ram Flying Machine Zappies Clone Balloon
Poison
Goblin Cage Flying Machine Zappies Clone Balloon
Lightning
Goblin Cage Battle Ram Balloon Prince
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Clone Goblin Cage Battle Ram Flying Machine Zappies Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Clone Goblin Cage Battle Ram

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Battle Ram Balloon Prince
Goblin Cage
Battle Ram Flying Machine Balloon
Battle Ram
Earthquake Goblin Cage Flying Machine Zappies
Flying Machine
Goblin Cage Battle Ram Zappies Clone Balloon Prince
Zappies
Battle Ram Flying Machine Clone Balloon Prince
Clone
Balloon Flying Machine Zappies
Balloon
Clone Earthquake Goblin Cage Flying Machine Zappies
Prince
Earthquake Flying Machine Zappies

Defense Synergies 0 8

Earthquake
Goblin Cage Zappies
Goblin Cage
Earthquake Flying Machine Zappies Prince
Battle Ram
Flying Machine
Goblin Cage Zappies Prince
Zappies
Earthquake Goblin Cage Flying Machine Prince
Clone
Balloon
Prince
Goblin Cage Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Flying Machine Zappies
Goblin Cage Flying Machine Zappies Prince
Goblin Cage Prince Zappies
Goblin Cage Prince Zappies
Earthquake Goblin Cage Prince
Earthquake Flying Machine Zappies
Goblin Cage Flying Machine Zappies
Earthquake Goblin Cage Flying Machine
Zappies Goblin Cage Prince
Zappies Prince
Earthquake Flying Machine Zappies
Flying Machine Zappies
Goblin Cage Prince Earthquake Flying Machine Zappies
Earthquake Goblin Cage Zappies Prince
Goblin Cage Zappies Prince
Goblin Cage Zappies Prince
Goblin Cage Zappies Prince
Goblin Cage Flying Machine Zappies Prince
Earthquake Goblin Cage Flying Machine Zappies
Goblin Cage Zappies Prince
Earthquake Flying Machine Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Prince
Flying Machine Prince
Zappies Goblin Cage Prince
Prince Goblin Cage Zappies
Goblin Cage Zappies Prince
Flying Machine Zappies
Prince Goblin Cage Flying Machine Zappies
Goblin Cage Zappies Prince
Goblin Cage Flying Machine Zappies Prince
Goblin Cage Zappies
Goblin Cage Flying Machine Zappies Prince
Goblin Cage Prince
Prince Goblin Cage Zappies
Goblin Cage Flying Machine Zappies
Zappies Goblin Cage Flying Machine Prince
Earthquake Goblin Cage Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Prince
Earthquake
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Prince
Earthquake Flying Machine Prince
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Prince
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Earthquake Flying Machine Prince
Earthquake Flying Machine
Earthquake Prince
Prince
Earthquake Flying Machine
Earthquake
Earthquake Flying Machine
Flying Machine Prince
Flying Machine
Flying Machine Zappies
Earthquake
Zappies
Prince
Earthquake
Earthquake Flying Machine Zappies Prince
Flying Machine Zappies
Flying Machine Prince
Earthquake Flying Machine
Flying Machine Prince
Flying Machine Zappies
Flying Machine Zappies
Flying Machine Prince

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