My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Cannon Cart Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon Cannon Cart Inferno Dragon Lava Hound
Giant Snowball
Minions Flying Machine Clone Balloon Inferno Dragon Lava Hound
Zap
Minions Flying Machine Clone Balloon Cannon Cart Inferno Dragon Lava Hound
Barbarian Barrel
Clone Cannon Cart
The Log
Clone Cannon Cart
Earthquake
Clone
Arrows
Minions Flying Machine Clone Lava Hound
Royal Delivery
Minions Flying Machine Clone Balloon Cannon Cart Inferno Dragon Lava Hound
Fireball
Minions Flying Machine Clone Balloon Cannon Cart Inferno Dragon Lava Hound
Poison
Minions Flying Machine Clone Balloon Lava Hound
Lightning
Balloon Cannon Cart Inferno Dragon
Rocket
Balloon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Clone Flying Machine Inferno Dragon Balloon Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Clone Flying Machine

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Clone Balloon Cannon Cart Inferno Dragon
Flying Machine
Lava Hound Clone Balloon Cannon Cart
Clone
Balloon Lava Hound Minions Flying Machine Cannon Cart Inferno Dragon
Balloon
Clone Lava Hound Minions Flying Machine The Log
Cannon Cart
The Log Minions Flying Machine Clone
The Log
Cannon Cart Balloon
Inferno Dragon
Lava Hound Minions Clone
Lava Hound
Minions Flying Machine Clone Balloon Inferno Dragon

Defense Synergies 0 6

Minions
Flying Machine Cannon Cart The Log
Flying Machine
Minions Cannon Cart The Log
Clone
Balloon
Cannon Cart
Minions Flying Machine
The Log
Minions Flying Machine Inferno Dragon
Inferno Dragon
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Flying Machine The Log
Inferno Dragon Minions Flying Machine Cannon Cart The Log
Minions Cannon Cart Inferno Dragon
Inferno Dragon Minions Cannon Cart
The Log
The Log Minions Flying Machine Cannon Cart
Minions Inferno Dragon Flying Machine
Flying Machine Cannon Cart The Log
Inferno Dragon Minions
Cannon Cart
Minions Flying Machine Cannon Cart The Log
Minions Inferno Dragon Flying Machine
Minions Flying Machine Cannon Cart The Log
Minions Cannon Cart The Log
Inferno Dragon Cannon Cart
The Log Inferno Dragon
Minions Cannon Cart
Minions Flying Machine Cannon Cart The Log
The Log Minions Flying Machine Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Minions Flying Machine Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Flying Machine Cannon Cart The Log Inferno Dragon
Minions Cannon Cart The Log
Cannon Cart The Log
Cannon Cart Inferno Dragon
Minions Flying Machine
Minions Flying Machine Cannon Cart
Cannon Cart Inferno Dragon
Minions Flying Machine Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Flying Machine Cannon Cart
The Log
Cannon Cart
Flying Machine Cannon Cart
Minions Flying Machine Cannon Cart The Log Inferno Dragon
Minions Flying Machine Cannon Cart The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log
Flying Machine Cannon Cart The Log
Cannon Cart Flying Machine The Log
The Log
Minions Flying Machine
Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Minions
Flying Machine Cannon Cart The Log
Flying Machine
Flying Machine Cannon Cart The Log
Minions Flying Machine Cannon Cart
Flying Machine Cannon Cart The Log
Flying Machine Cannon Cart The Log
Flying Machine Cannon Cart The Log
Minions
Flying Machine The Log
Flying Machine The Log
Minions The Log
The Log
Flying Machine Cannon Cart The Log
The Log
Inferno Dragon
The Log Flying Machine
Flying Machine The Log
The Log
Flying Machine
Minions Flying Machine
The Log
The Log
Minions Flying Machine Cannon Cart
Flying Machine
The Log
Flying Machine Cannon Cart
The Log Flying Machine
Flying Machine Cannon Cart
Minions Flying Machine The Log
Flying Machine
Flying Machine Cannon Cart The Log

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