My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Balloon
Giant Snowball
Bomber Dart Goblin Musketeer Witch Balloon
Zap
Bomber Dart Goblin Witch Balloon
Barbarian Barrel
Bomber Dart Goblin Musketeer Witch
The Log
Bomber Dart Goblin Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Dart Goblin Witch
Royal Delivery
Bomber Dart Goblin Musketeer Witch Balloon
Fireball
Bomber Dart Goblin Musketeer Witch Balloon
Poison
Bomber Dart Goblin Musketeer Witch Balloon
Lightning
Musketeer Witch Balloon
Rocket
Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Dart Goblin Fireball Musketeer Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Dart Goblin Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Fireball Giant Balloon
Dart Goblin
Giant Balloon
Fireball
Arrows Giant
Musketeer
Giant Balloon
Giant
Bomber Arrows Musketeer Dart Goblin Fireball Witch Balloon
Witch
Giant
Balloon
Arrows Dart Goblin Musketeer Giant

Defense Synergies 0 3

Bomber
Arrows
Fireball
Dart Goblin
Musketeer
Fireball
Arrows Musketeer
Musketeer
Dart Goblin Fireball
Giant
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Fireball Musketeer
Bomber Dart Goblin Musketeer Witch
Witch Bomber Dart Goblin Musketeer
Witch Bomber Dart Goblin Musketeer
Bomber Arrows Fireball
Arrows Fireball Bomber Dart Goblin Musketeer
Dart Goblin Musketeer Arrows Fireball Witch
Arrows Dart Goblin Fireball Musketeer
Witch Musketeer
Bomber Dart Goblin Musketeer
Dart Goblin Witch Bomber Arrows Fireball Musketeer
Arrows Musketeer Dart Goblin Fireball Witch
Bomber Fireball Musketeer Witch
Bomber Fireball Arrows Dart Goblin Witch
Fireball
Bomber Arrows Fireball Musketeer Witch
Arrows Fireball Bomber Dart Goblin Musketeer Witch
Arrows Witch Bomber Dart Goblin Fireball Musketeer
Dart Goblin Musketeer
Bomber Arrows Dart Goblin Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Bomber Arrows Musketeer
Musketeer Witch
Fireball Musketeer
Musketeer Witch
Arrows Fireball Dart Goblin Musketeer Witch
Dart Goblin Fireball Musketeer Witch
Fireball Witch
Witch Dart Goblin Musketeer
Dart Goblin Musketeer Witch
Arrows Fireball
Fireball Witch
Bomber Dart Goblin Fireball Musketeer Witch
Witch Bomber Dart Goblin Fireball Musketeer
Arrows Bomber Dart Goblin Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Musketeer
Arrows Fireball Dart Goblin Musketeer
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Dart Goblin Musketeer Witch
Bomber Arrows Dart Goblin Musketeer Witch
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer
Fireball Arrows Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer
Bomber Arrows Dart Goblin Fireball Musketeer Witch
Arrows Dart Goblin Fireball Musketeer
Arrows Fireball
Bomber
Bomber Arrows Dart Goblin Fireball Musketeer
Bomber Arrows Dart Goblin Fireball Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Dart Goblin Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Dart Goblin Musketeer
Arrows Dart Goblin Fireball Musketeer Witch
Dart Goblin Fireball Musketeer Witch
Fireball
Bomber Arrows Dart Goblin Fireball Musketeer
Arrows Fireball
Arrows Fireball
Dart Goblin Fireball Musketeer Witch
Fireball Arrows Dart Goblin Musketeer Witch
Arrows Fireball
Fireball Dart Goblin Musketeer
Arrows Bomber Dart Goblin Fireball Musketeer
Arrows Fireball
Dart Goblin Musketeer
Dart Goblin Fireball Musketeer Witch
Dart Goblin Fireball Musketeer Witch
Dart Goblin Fireball Musketeer Witch

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