My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Zappies Skeleton Army Balloon
Zap
Bats Zappies Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Zappies Inferno Tower Skeleton Army
The Log
Zappies Skeleton Army
Earthquake
Zappies Inferno Tower Skeleton Army
Arrows
Bats Zappies Skeleton Army
Royal Delivery
Bats Zappies Skeleton Army Balloon
Fireball
Zappies Inferno Tower Skeleton Army Balloon
Poison
Bats Zappies Inferno Tower Skeleton Army Balloon
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Arrows Skeleton Army Zappies Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon
Arrows
Mirror Balloon
Zappies
Balloon
Inferno Tower
Mirror
Arrows The Log Skeleton Army Balloon
Skeleton Army
Mirror
Balloon
Bats Arrows Zappies Mirror The Log
The Log
Mirror Balloon

Defense Synergies 4 10

Bats
Zappies Inferno Tower The Log
Arrows
Mirror Inferno Tower
Zappies
Bats Mirror Skeleton Army The Log
Inferno Tower
Skeleton Army The Log Bats Arrows Mirror
Mirror
Arrows Skeleton Army Zappies Inferno Tower The Log
Skeleton Army
Inferno Tower Mirror Zappies The Log
Balloon
The Log
Inferno Tower Bats Zappies Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Inferno Tower The Log
Inferno Tower Skeleton Army Bats Zappies The Log
Inferno Tower Skeleton Army Bats Zappies
Inferno Tower Skeleton Army Bats Zappies
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Bats Zappies
Bats Inferno Tower Arrows Zappies
Arrows Inferno Tower The Log
Zappies Inferno Tower Skeleton Army
Skeleton Army Zappies Inferno Tower
Bats Skeleton Army Arrows Zappies The Log
Arrows Inferno Tower Bats Zappies
Inferno Tower Skeleton Army Bats Zappies The Log
Skeleton Army Bats Arrows Zappies The Log
Inferno Tower Skeleton Army Zappies
Inferno Tower Skeleton Army Zappies The Log
Bats Arrows Zappies Inferno Tower Skeleton Army
Arrows Bats Zappies Skeleton Army The Log
Arrows The Log Bats Zappies
Zappies Inferno Tower
Skeleton Army Bats Arrows Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Inferno Tower
Arrows The Log
Zappies Skeleton Army Bats Inferno Tower The Log
Skeleton Army Bats Zappies Inferno Tower The Log
Inferno Tower Zappies Skeleton Army
Arrows Bats Zappies
Skeleton Army Bats Zappies Inferno Tower
Inferno Tower Zappies Skeleton Army
Bats Zappies Inferno Tower Skeleton Army The Log
Inferno Tower Zappies Skeleton Army
Bats Zappies Inferno Tower
Skeleton Army Arrows The Log
Skeleton Army Zappies Inferno Tower
Zappies Skeleton Army
Zappies Inferno Tower Skeleton Army Bats The Log
Bats Arrows Zappies Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats Zappies
Arrows The Log
Arrows Zappies
Arrows The Log
Bats Zappies Skeleton Army
Arrows Zappies
Arrows The Log
Arrows The Log
Arrows
Bats Zappies The Log
Bats Zappies
The Log

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