My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Balloon Miner
Zap
Bats Balloon
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon Miner Ice Wizard Electro Wizard
Fireball
Balloon Ice Wizard Electro Wizard
Poison
Bats Balloon Ice Wizard Electro Wizard
Lightning
Balloon Ice Wizard Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Miner Ice Wizard Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Miner

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Mega Knight Zap
Zap
Tornado Balloon Miner Electro Wizard Bats Ice Wizard Mega Knight
Tornado
Zap Balloon Ice Wizard Mega Knight
Balloon
Bats Zap Miner Tornado Ice Wizard Electro Wizard Mega Knight
Miner
Bats Zap Balloon Electro Wizard Mega Knight
Ice Wizard
Zap Tornado Balloon
Electro Wizard
Zap Balloon Miner Mega Knight
Mega Knight
Bats Zap Tornado Balloon Miner Electro Wizard

Defense Synergies 3 12

Bats
Zap Ice Wizard Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Tornado Miner Ice Wizard
Tornado
Ice Wizard Zap Electro Wizard Mega Knight
Balloon
Miner
Zap Mega Knight
Ice Wizard
Tornado Bats Zap Mega Knight
Electro Wizard
Zap Bats Tornado Mega Knight
Mega Knight
Zap Bats Tornado Miner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Bats Zap Ice Wizard Electro Wizard Mega Knight
Tornado Mega Knight Bats Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard Mega Knight
Tornado Mega Knight
Tornado Bats Zap Ice Wizard Electro Wizard Mega Knight
Bats Tornado Electro Wizard Zap Ice Wizard
Zap Electro Wizard Mega Knight
Tornado Ice Wizard
Tornado Miner Ice Wizard Electro Wizard Mega Knight
Bats Ice Wizard Electro Wizard Zap Tornado Mega Knight
Bats Zap Tornado Ice Wizard Electro Wizard
Mega Knight Bats Zap Ice Wizard Electro Wizard
Mega Knight Bats Zap Tornado Electro Wizard
Electro Wizard Mega Knight
Tornado Zap Electro Wizard Mega Knight
Mega Knight Bats Tornado Electro Wizard
Mega Knight Bats Zap Tornado Ice Wizard Electro Wizard
Zap Tornado Bats Ice Wizard Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Miner Mega Knight
Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Tornado Electro Wizard
Mega Knight
Bats Zap Tornado Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats Tornado
Mega Knight Bats
Mega Knight Zap Tornado Electro Wizard
Mega Knight
Mega Knight
Electro Wizard Bats Zap Tornado
Bats Mega Knight Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner Ice Wizard Electro Wizard
Miner
Zap Mega Knight
Bats Zap Tornado Ice Wizard
Tornado
Zap Tornado Ice Wizard
Miner Zap Tornado
Bats Tornado Electro Wizard
Miner Zap Tornado Electro Wizard
Zap Tornado
Miner
Zap
Zap
Mega Knight
Tornado
Bats
Zap Electro Wizard Mega Knight
Zap Tornado Miner Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Ice Wizard Mega Knight
Miner Zap Tornado Ice Wizard Electro Wizard
Zap Tornado Miner Mega Knight
Miner Zap Tornado
Bats Zap Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Bats
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats
Zap Tornado Ice Wizard Electro Wizard
Miner Electro Wizard Mega Knight
Zap
Zap Tornado
Mega Knight
Zap Bats Tornado Electro Wizard
Bats Zap Tornado Electro Wizard
Zap Tornado Miner Electro Wizard Mega Knight

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