My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Balloon
Giant Snowball
Bats Goblin Gang Barbarians Witch Balloon
Zap
Bats Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Barbarians Witch
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Barbarians Witch Balloon
Fireball
Goblin Gang Barbarians Witch Balloon
Poison
Bats Goblin Gang Barbarians Witch Balloon
Lightning
Witch Balloon
Rocket
Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Barbarians Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Zap
Zap
Fireball Giant Balloon Bats Witch
Goblin Gang
Giant Balloon
Barbarians
Balloon
Fireball
Zap Giant
Giant
Bats Zap Goblin Gang Fireball Witch Balloon
Witch
Zap Giant
Balloon
Bats Zap Goblin Gang Barbarians Giant

Defense Synergies 1 5

Bats
Zap
Zap
Fireball Bats Goblin Gang Barbarians Witch
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Fireball
Zap
Giant
Witch
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Bats Zap Goblin Gang Witch
Goblin Gang Barbarians Witch Bats
Barbarians Witch Bats Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Bats Zap
Bats Zap Goblin Gang Fireball Witch
Zap Barbarians Fireball
Barbarians Witch Goblin Gang
Goblin Gang Barbarians
Bats Goblin Gang Barbarians Witch Zap Fireball
Bats Zap Goblin Gang Fireball Witch
Barbarians Bats Zap Goblin Gang Fireball Witch
Fireball Bats Zap Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Bats Goblin Gang Fireball Witch
Fireball Bats Zap Goblin Gang Barbarians Witch
Zap Witch Bats Barbarians Fireball
Barbarians
Goblin Gang Bats Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Witch
Fireball Zap Goblin Gang
Goblin Gang Barbarians Bats Zap Witch
Goblin Gang Bats Zap Barbarians Fireball
Barbarians Goblin Gang Witch
Fireball Bats Zap Goblin Gang Witch
Goblin Gang Bats Barbarians Fireball Witch
Barbarians
Zap Bats Barbarians Fireball Witch
Witch Goblin Gang Barbarians
Bats Barbarians Witch
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Witch
Barbarians Fireball Witch
Goblin Gang Barbarians Witch Bats Zap Fireball
Bats Zap Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Barbarians Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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