My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Furnace Goblin Barrel Skeleton Army Witch Balloon
Zap
Furnace Goblin Barrel Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Furnace Goblin Barrel Skeleton Army Witch
The Log
Furnace Goblin Barrel Skeleton Army Witch
Earthquake
Furnace Goblin Barrel Skeleton Army Witch
Arrows
Furnace Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Witch Balloon
Fireball
Furnace Goblin Barrel Skeleton Army Witch Balloon
Poison
Furnace Skeleton Army Witch Balloon
Lightning
Valkyrie Furnace Witch Balloon
Rocket
Valkyrie Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Skeleton Army Valkyrie Furnace Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Barrel
Valkyrie
Goblin Barrel Balloon Furnace Witch
Furnace
Valkyrie Goblin Barrel Balloon
Goblin Barrel
Valkyrie Arrows Furnace Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Witch
Valkyrie
Balloon
Arrows Valkyrie Furnace Goblin Barrel The Log
The Log
Balloon

Defense Synergies 0 8

Arrows
Valkyrie Furnace
Valkyrie
Arrows Furnace Witch The Log
Furnace
Arrows Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Furnace The Log
Witch
Valkyrie The Log
Balloon
The Log
Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Valkyrie Furnace Witch The Log
Furnace Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie Furnace
Arrows Valkyrie Skeleton Army The Log
Arrows Skeleton Army The Log Valkyrie Furnace
Furnace Arrows Witch
Arrows Valkyrie The Log
Witch Furnace Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Arrows Furnace The Log
Arrows Furnace Witch
Furnace Skeleton Army Valkyrie Witch The Log
Valkyrie Skeleton Army Arrows Furnace Witch The Log
Skeleton Army Furnace
Skeleton Army Furnace The Log
Arrows Valkyrie Furnace Skeleton Army Witch
Arrows Valkyrie Furnace Skeleton Army Witch The Log
Arrows Valkyrie Furnace Witch The Log
Valkyrie Skeleton Army Arrows Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Witch
Arrows Valkyrie The Log
Skeleton Army Valkyrie Furnace Witch The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army Witch
Arrows Furnace Witch
Skeleton Army Valkyrie Furnace Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Arrows Valkyrie The Log
Skeleton Army Valkyrie Witch
Valkyrie Furnace Skeleton Army Witch
Skeleton Army Witch Valkyrie Furnace The Log
Arrows Valkyrie Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie Furnace The Log
Arrows Furnace Witch
Arrows Furnace Witch The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows Furnace The Log
Arrows Furnace Witch The Log
Arrows Furnace The Log
Arrows
Arrows The Log
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Furnace Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Furnace Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Skeleton Army Witch
Arrows Witch
Arrows The Log
Valkyrie
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

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