My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Inferno Dragon
Giant Snowball
Zappies Balloon Miner Inferno Dragon Lumberjack
Zap
Zappies Balloon Inferno Dragon
Barbarian Barrel
Zappies Lumberjack
The Log
Zappies Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Balloon Miner Inferno Dragon Lumberjack
Fireball
Zappies Balloon Inferno Dragon Lumberjack
Poison
Zappies Balloon
Lightning
Ice Golem Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Arrows Miner Zappies Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Arrows Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Miner Lumberjack
Ice Golem
Balloon Lumberjack Zappies Barbarian Barrel Miner
Zappies
Ice Golem Barbarian Barrel Balloon Miner Lumberjack
Barbarian Barrel
Balloon Ice Golem Zappies Miner Lumberjack
Balloon
Arrows Ice Golem Barbarian Barrel Miner Lumberjack Zappies
Miner
Balloon Arrows Ice Golem Zappies Barbarian Barrel Inferno Dragon Lumberjack
Inferno Dragon
Miner
Lumberjack
Ice Golem Balloon Arrows Zappies Barbarian Barrel Miner

Defense Synergies 0 11

Arrows
Ice Golem Barbarian Barrel Lumberjack
Ice Golem
Arrows Zappies Barbarian Barrel Inferno Dragon Lumberjack
Zappies
Ice Golem Barbarian Barrel Lumberjack
Barbarian Barrel
Arrows Ice Golem Zappies Miner Lumberjack
Balloon
Miner
Barbarian Barrel
Inferno Dragon
Ice Golem
Lumberjack
Arrows Ice Golem Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies Barbarian Barrel
Inferno Dragon Lumberjack Zappies
Lumberjack Zappies Inferno Dragon
Inferno Dragon Lumberjack Zappies
Arrows Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Zappies Lumberjack
Inferno Dragon Arrows Zappies
Arrows Ice Golem Barbarian Barrel
Zappies Inferno Dragon Lumberjack
Ice Golem Zappies Barbarian Barrel Miner Lumberjack
Arrows Ice Golem Zappies Barbarian Barrel Lumberjack
Arrows Inferno Dragon Zappies
Lumberjack Zappies
Arrows Zappies Barbarian Barrel Lumberjack
Inferno Dragon Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Arrows Zappies Lumberjack
Arrows Zappies Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Ice Golem Zappies Inferno Dragon Lumberjack
Zappies Inferno Dragon Lumberjack
Arrows Zappies Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Zappies Barbarian Barrel
Arrows Ice Golem Barbarian Barrel Miner Inferno Dragon Lumberjack
Zappies Lumberjack Ice Golem
Lumberjack Ice Golem Zappies Barbarian Barrel
Zappies Inferno Dragon Lumberjack
Arrows Ice Golem Zappies
Ice Golem Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Ice Golem Zappies Barbarian Barrel Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies Lumberjack
Arrows
Ice Golem Zappies Lumberjack
Zappies
Zappies Ice Golem Barbarian Barrel Inferno Dragon Lumberjack
Arrows Ice Golem Zappies Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel Miner
Arrows Barbarian Barrel Miner
Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Ice Golem
Arrows
Arrows Ice Golem Barbarian Barrel
Arrows Miner
Lumberjack
Miner Arrows Barbarian Barrel
Arrows
Ice Golem Barbarian Barrel Miner
Arrows Barbarian Barrel
Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Miner
Arrows
Arrows Barbarian Barrel
Arrows Ice Golem Barbarian Barrel
Inferno Dragon
Arrows Miner Barbarian Barrel
Arrows Miner
Miner Arrows Barbarian Barrel
Arrows Ice Golem
Zappies
Arrows Miner
Arrows Zappies
Arrows
Zappies Barbarian Barrel
Arrows Zappies
Arrows Barbarian Barrel
Miner Lumberjack
Arrows Ice Golem
Arrows
Zappies
Zappies
Barbarian Barrel Miner

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