My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon
Giant Snowball
Hog Rider Guards Baby Dragon Witch Balloon
Zap
Guards Witch Balloon
Barbarian Barrel
Valkyrie Wizard Guards Witch
The Log
Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Hog Rider Wizard Guards Baby Dragon Witch Balloon
Fireball
Hog Rider Wizard Baby Dragon Witch Balloon
Poison
Wizard Guards Witch Balloon
Lightning
Valkyrie Wizard Baby Dragon Witch Balloon
Rocket
Valkyrie Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Valkyrie Hog Rider Baby Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Valkyrie Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon
Valkyrie
Hog Rider Balloon Wizard Baby Dragon Witch
Hog Rider
Fireball Valkyrie Wizard Guards Baby Dragon Witch Balloon
Wizard
Valkyrie Hog Rider Balloon
Guards
Hog Rider
Baby Dragon
Fireball Valkyrie Hog Rider Witch Balloon
Witch
Valkyrie Hog Rider Baby Dragon
Balloon
Valkyrie Hog Rider Wizard Baby Dragon

Defense Synergies 0 8

Fireball
Valkyrie
Valkyrie
Fireball Wizard Baby Dragon Witch
Hog Rider
Wizard
Valkyrie Guards
Guards
Wizard Baby Dragon Witch
Baby Dragon
Valkyrie Guards Witch
Witch
Valkyrie Guards Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Valkyrie Witch
Witch Valkyrie
Witch Valkyrie Guards
Fireball Valkyrie
Fireball Valkyrie Guards Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Witch
Guards Valkyrie
Valkyrie Guards Witch Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Wizard Guards Witch
Fireball Valkyrie Wizard Guards Baby Dragon Witch
Fireball
Wizard Fireball Valkyrie Witch
Fireball Valkyrie Wizard Guards Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Fireball Guards
Valkyrie Wizard Fireball Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch
Fireball Valkyrie Wizard Baby Dragon
Guards Valkyrie Witch
Valkyrie Guards Fireball
Valkyrie Guards Witch
Fireball Wizard Baby Dragon Witch
Guards Fireball Valkyrie Witch
Valkyrie
Fireball Valkyrie Baby Dragon Witch
Witch Guards
Valkyrie Guards Witch
Fireball Valkyrie Guards
Fireball Valkyrie Wizard Guards Witch
Wizard Fireball Valkyrie Baby Dragon Witch
Guards Witch Fireball Valkyrie Baby Dragon
Valkyrie Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Guards
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Guards
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Guards Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Guards Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Guards Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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