My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Dart Goblin Baby Dragon Balloon Inferno Dragon
Zap
Dart Goblin Balloon Inferno Dragon
Barbarian Barrel
Dart Goblin
The Log
Dart Goblin
Earthquake
Elixir Collector
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Baby Dragon Balloon Inferno Dragon
Fireball
Dart Goblin Elixir Collector Baby Dragon Balloon Inferno Dragon
Poison
Dart Goblin Elixir Collector Balloon
Lightning
Elixir Collector Baby Dragon Balloon Inferno Dragon
Rocket
Elixir Collector Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Baby Dragon Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Baby Dragon Freeze Inferno Dragon Balloon Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Baby Dragon Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Mega Knight
Dart Goblin
Baby Dragon Balloon Mega Knight
Elixir Collector
Baby Dragon
Dart Goblin Balloon Inferno Dragon Mega Knight
Freeze
Balloon Arrows
Balloon
Arrows Freeze Dart Goblin Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Arrows Dart Goblin Baby Dragon Balloon

Defense Synergies 1 7

Arrows
Mega Knight
Dart Goblin
Baby Dragon Inferno Dragon Mega Knight
Elixir Collector
Baby Dragon
Dart Goblin Inferno Dragon Mega Knight
Freeze
Mega Knight
Balloon
Inferno Dragon
Dart Goblin Baby Dragon Mega Knight
Mega Knight
Arrows Dart Goblin Baby Dragon Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon
Inferno Dragon Dart Goblin Mega Knight
Mega Knight Dart Goblin Freeze Inferno Dragon
Inferno Dragon Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Freeze Dart Goblin Baby Dragon Mega Knight
Dart Goblin Inferno Dragon Arrows Baby Dragon Freeze
Arrows Dart Goblin Baby Dragon Mega Knight
Inferno Dragon
Dart Goblin Mega Knight
Dart Goblin Arrows Baby Dragon Freeze Mega Knight
Arrows Inferno Dragon Dart Goblin Baby Dragon
Mega Knight Freeze
Mega Knight Arrows Dart Goblin Baby Dragon Freeze
Inferno Dragon Mega Knight
Freeze Inferno Dragon Mega Knight
Mega Knight Arrows
Arrows Mega Knight Dart Goblin Baby Dragon
Arrows Baby Dragon Freeze Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Mega Knight Arrows Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Baby Dragon Inferno Dragon Mega Knight
Mega Knight
Mega Knight
Inferno Dragon Mega Knight
Arrows Dart Goblin Baby Dragon Freeze
Dart Goblin
Mega Knight Inferno Dragon
Freeze Mega Knight Baby Dragon Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Arrows
Mega Knight
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Baby Dragon Freeze Inferno Dragon
Arrows Mega Knight Dart Goblin Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Baby Dragon Freeze
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Freeze
Arrows Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon Freeze
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Freeze
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Mega Knight
Arrows Freeze
Arrows Dart Goblin Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Freeze Baby Dragon Mega Knight
Inferno Dragon
Arrows Dart Goblin Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Dart Goblin Freeze
Arrows Dart Goblin Mega Knight
Arrows Freeze
Mega Knight
Arrows
Dart Goblin Freeze
Arrows Dart Goblin Baby Dragon
Freeze
Arrows
Dart Goblin Baby Dragon Mega Knight
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Mega Knight
Dart Goblin Baby Dragon Freeze
Dart Goblin
Dart Goblin Baby Dragon Freeze Mega Knight

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