My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Clone Balloon Bandit
Giant Snowball
Goblin Gang Minion Horde Clone Balloon
Zap
Goblin Gang Minion Horde Clone Balloon Bandit
Barbarian Barrel
Goblin Gang Valkyrie Clone Bandit Electro Wizard
The Log
Goblin Gang Clone Bandit
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Minion Horde Clone
Royal Delivery
Goblin Gang Minion Horde Valkyrie Clone Balloon Bandit Electro Wizard
Fireball
Goblin Gang Minion Horde Clone Balloon Bandit Electro Wizard
Poison
Goblin Gang Minion Horde Clone Balloon Electro Wizard
Lightning
Valkyrie Balloon Bandit Electro Wizard
Rocket
Minion Horde Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Clone Bandit Valkyrie Electro Wizard Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Clone Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bandit
Goblin Gang
Valkyrie Clone Balloon Bandit
Minion Horde
Clone
Valkyrie
Balloon Goblin Gang Bandit Electro Wizard
Clone
Balloon Goblin Gang Minion Horde Electro Wizard
Balloon
Arrows Valkyrie Clone Goblin Gang Bandit Electro Wizard
Bandit
Arrows Goblin Gang Valkyrie Balloon Electro Wizard
Electro Wizard
Valkyrie Clone Balloon Bandit

Defense Synergies 0 8

Arrows
Valkyrie Bandit
Goblin Gang
Valkyrie Bandit Electro Wizard
Minion Horde
Valkyrie
Arrows Goblin Gang Bandit Electro Wizard
Clone
Balloon
Bandit
Arrows Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Electro Wizard
Minion Horde Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Minion Horde Valkyrie Bandit Electro Wizard
Minion Horde Goblin Gang Valkyrie Bandit Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Valkyrie Bandit Electro Wizard
Minion Horde Electro Wizard Arrows Goblin Gang
Arrows Valkyrie Bandit Electro Wizard
Minion Horde Goblin Gang
Goblin Gang Minion Horde Valkyrie Bandit Electro Wizard
Goblin Gang Minion Horde Valkyrie Electro Wizard Arrows Bandit
Arrows Minion Horde Goblin Gang Electro Wizard
Minion Horde Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Arrows Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Bandit Electro Wizard
Minion Horde Goblin Gang Bandit Electro Wizard
Minion Horde Arrows Goblin Gang Valkyrie Electro Wizard
Arrows Goblin Gang Minion Horde Valkyrie Bandit Electro Wizard
Arrows Valkyrie Bandit Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Arrows Minion Horde Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Valkyrie
Goblin Gang Bandit Minion Horde Valkyrie Electro Wizard
Goblin Gang Valkyrie Minion Horde Bandit Electro Wizard
Goblin Gang Minion Horde Valkyrie Bandit
Arrows Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Valkyrie Bandit Electro Wizard
Minion Horde Valkyrie
Minion Horde Electro Wizard Valkyrie Bandit
Goblin Gang Minion Horde
Minion Horde Valkyrie
Arrows Valkyrie Electro Wizard
Goblin Gang Minion Horde Valkyrie Bandit
Minion Horde Valkyrie
Goblin Gang Electro Wizard Minion Horde Valkyrie
Arrows Valkyrie Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Bandit
Arrows Bandit Electro Wizard
Arrows Minion Horde Bandit
Arrows Valkyrie
Arrows Minion Horde Valkyrie
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows Bandit
Goblin Gang Minion Horde Electro Wizard
Arrows Minion Horde Valkyrie Bandit Electro Wizard
Arrows
Bandit
Arrows Minion Horde Bandit
Arrows
Arrows Minion Horde Bandit
Arrows Minion Horde Bandit
Arrows
Minion Horde
Arrows Bandit Electro Wizard
Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie
Minion Horde
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde Bandit
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Goblin Gang Bandit
Arrows Electro Wizard
Arrows
Goblin Gang Minion Horde Valkyrie Electro Wizard
Arrows
Arrows
Minion Horde
Goblin Gang Minion Horde Electro Wizard
Electro Wizard
Bandit Electro Wizard

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