My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Witch Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Balloon Inferno Dragon Lumberjack
Fireball
Wizard Skeleton Army Witch Balloon Inferno Dragon Lumberjack
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon Inferno Dragon Lumberjack
Rocket
Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Inferno Dragon Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lumberjack
Fireball
Arrows
Wizard
Balloon Lumberjack
Skeleton Army
Witch
Lumberjack
Balloon
Arrows Lumberjack Wizard
Inferno Dragon
Lumberjack
Balloon Arrows Wizard Witch

Defense Synergies 0 8

Arrows
Fireball Lumberjack
Fireball
Arrows Lumberjack
Wizard
Skeleton Army Lumberjack
Skeleton Army
Wizard Inferno Dragon Lumberjack
Witch
Lumberjack
Balloon
Inferno Dragon
Skeleton Army
Lumberjack
Arrows Fireball Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Skeleton Army Inferno Dragon Lumberjack Witch
Skeleton Army Witch Lumberjack Inferno Dragon
Skeleton Army Witch Inferno Dragon Lumberjack
Arrows Fireball Skeleton Army Lumberjack
Arrows Fireball Skeleton Army Lumberjack
Inferno Dragon Arrows Fireball Wizard Witch
Arrows Fireball
Witch Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Witch Arrows Fireball Wizard Lumberjack
Arrows Inferno Dragon Fireball Wizard Witch
Skeleton Army Lumberjack Fireball Wizard Witch
Fireball Wizard Skeleton Army Arrows Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Fireball Inferno Dragon Lumberjack
Wizard Arrows Fireball Skeleton Army Witch Lumberjack
Arrows Fireball Wizard Skeleton Army Witch Lumberjack
Arrows Wizard Witch Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Arrows Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Witch
Fireball Arrows Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Witch
Skeleton Army Lumberjack Fireball
Skeleton Army Witch Inferno Dragon Lumberjack
Arrows Fireball Wizard Witch
Skeleton Army Fireball Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Fireball Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Lumberjack
Skeleton Army Arrows Fireball
Skeleton Army Fireball Wizard Witch Lumberjack
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Inferno Dragon Lumberjack
Arrows Fireball Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch Inferno Dragon
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Skeleton Army Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: