My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon
Zap
Bats Balloon
Barbarian Barrel
Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Balloon Electro Wizard
Poison
Bats Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Freeze Electro Wizard Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Hog Rider Freeze

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon P.E.K.K.A
Arrows
Hog Rider Balloon P.E.K.K.A Freeze
Hog Rider
Bats Arrows Freeze Wizard Balloon Electro Wizard
Wizard
Hog Rider Balloon P.E.K.K.A
Freeze
Hog Rider Balloon Arrows
Balloon
Bats Arrows Freeze Hog Rider Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Wizard
Electro Wizard
P.E.K.K.A Hog Rider Balloon

Defense Synergies 0 9

Bats
Freeze P.E.K.K.A Electro Wizard
Arrows
P.E.K.K.A
Hog Rider
Wizard
Freeze P.E.K.K.A Electro Wizard
Freeze
Bats Wizard Electro Wizard
Balloon
P.E.K.K.A
Bats Arrows Wizard Electro Wizard
Electro Wizard
Bats Wizard Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Freeze Electro Wizard
P.E.K.K.A Bats Electro Wizard
Arrows P.E.K.K.A
Arrows Freeze Bats Electro Wizard
Bats Electro Wizard Arrows Wizard Freeze
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard
Bats Electro Wizard Arrows Wizard Freeze
Arrows Bats Wizard Electro Wizard
P.E.K.K.A Bats Wizard Freeze Electro Wizard
Wizard Bats Arrows Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Wizard Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Wizard Electro Wizard
Arrows Wizard Freeze Bats Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Arrows Wizard Bats Freeze Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Bats
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Bats Freeze P.E.K.K.A
Bats Arrows Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Bats Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Bats Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Bats
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard Freeze
Arrows Wizard
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Bats Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Bats Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard

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