My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Balloon
Giant Snowball
Bats Furnace Skeleton Army Balloon
Zap
Bats Furnace Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army
The Log
Elite Barbarians Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Balloon
Fireball
Elite Barbarians Furnace Skeleton Army Balloon
Poison
Bats Furnace Skeleton Army Balloon
Lightning
Elite Barbarians Furnace Balloon
Rocket
Elite Barbarians Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Skeleton Army Furnace Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Elite Barbarians
Zap
Arrows Elite Barbarians Balloon Bats Furnace The Log
Arrows
Zap Elite Barbarians Balloon
Elite Barbarians
Zap Arrows Bats Furnace The Log
Furnace
Zap Elite Barbarians Balloon
Skeleton Army
Balloon
Bats Zap Arrows Furnace The Log
The Log
Zap Elite Barbarians Balloon

Defense Synergies 0 11

Bats
Zap The Log
Zap
Bats Arrows Elite Barbarians Furnace Skeleton Army The Log
Arrows
Zap Furnace
Elite Barbarians
Zap The Log
Furnace
Zap Arrows Skeleton Army
Skeleton Army
Zap Furnace The Log
Balloon
The Log
Bats Zap Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Skeleton Army Bats Zap Furnace The Log
Furnace Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Furnace
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Bats Zap Furnace
Bats Furnace Zap Arrows
Zap Arrows The Log
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army
Bats Skeleton Army Zap Arrows Furnace The Log
Arrows Bats Zap Furnace
Furnace Skeleton Army Bats Zap Elite Barbarians The Log
Skeleton Army Bats Zap Arrows Furnace The Log
Elite Barbarians Skeleton Army Furnace
Skeleton Army Zap Elite Barbarians Furnace The Log
Bats Arrows Elite Barbarians Furnace Skeleton Army
Arrows Bats Zap Elite Barbarians Furnace Skeleton Army The Log
Zap Arrows Furnace The Log Bats
Elite Barbarians
Skeleton Army Bats Arrows Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace
Zap Arrows Elite Barbarians The Log
Skeleton Army Bats Zap Elite Barbarians Furnace The Log
Skeleton Army Bats Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army
Arrows Furnace Bats Zap
Skeleton Army Bats Elite Barbarians Furnace
Elite Barbarians Skeleton Army
Zap Bats Elite Barbarians Skeleton Army The Log
Skeleton Army
Bats Elite Barbarians
Skeleton Army Zap Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army
Furnace Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Furnace The Log
Bats Arrows Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows Furnace The Log
Arrows Bats Zap Furnace
Arrows Furnace The Log
Arrows The Log Zap
Arrows The Log Zap
Bats Elite Barbarians
Zap Arrows The Log
Zap Arrows
Elite Barbarians The Log
Arrows
Zap Arrows Elite Barbarians Furnace The Log
Zap Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Bats
Zap Arrows The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Furnace
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Bats Zap Arrows Furnace
Zap Bats
Elite Barbarians
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Bats Skeleton Army
Zap Arrows
Arrows The Log
Arrows The Log Zap
Zap Arrows
Elite Barbarians
Zap Bats Elite Barbarians The Log
Bats Zap
Zap The Log

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