My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Giant Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Balloon
Giant Snowball
Archers Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Knight Tesla Electro Wizard
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Balloon Electro Wizard
Fireball
Archers Tesla Balloon Electro Wizard
Poison
Archers Balloon Electro Wizard
Lightning
Knight Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tesla Electro Wizard Giant Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Giant Balloon
Arrows
Giant Balloon Archers Knight
Knight
Archers Balloon Arrows Electro Wizard
Tesla
Giant
Arrows Archers Rocket Balloon Electro Wizard
Rocket
Giant
Balloon
Arrows Knight Archers Giant Electro Wizard
Electro Wizard
Knight Giant Balloon

Defense Synergies 3 5

Archers
Knight Tesla Electro Wizard
Arrows
Knight Tesla
Knight
Archers Tesla Electro Wizard Arrows
Tesla
Knight Archers Arrows Electro Wizard
Giant
Rocket
Balloon
Electro Wizard
Knight Archers Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Electro Wizard
Knight Tesla Electro Wizard
Tesla Rocket Archers Knight Electro Wizard
Tesla Knight Electro Wizard
Arrows Rocket
Arrows Archers Tesla Electro Wizard
Tesla Rocket Electro Wizard Archers Arrows
Rocket Arrows Tesla Electro Wizard
Tesla
Knight Archers Tesla Electro Wizard
Archers Electro Wizard Arrows Knight Tesla
Arrows Tesla Archers Electro Wizard
Tesla Knight Rocket Electro Wizard
Rocket Arrows Tesla Electro Wizard
Knight Tesla Electro Wizard
Rocket Tesla Electro Wizard
Tesla Arrows Knight Electro Wizard
Arrows Tesla Archers Knight Electro Wizard
Arrows Archers Knight Tesla Electro Wizard
Tesla Electro Wizard
Archers Arrows Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Electro Wizard
Electro Wizard Archers Arrows Knight Tesla Rocket
Knight Rocket Electro Wizard
Rocket Knight Tesla Electro Wizard
Knight Tesla
Arrows Rocket Archers Tesla Electro Wizard
Rocket Archers Knight Tesla Electro Wizard
Knight Tesla
Rocket Electro Wizard Knight
Tesla
Knight Tesla
Rocket Arrows Electro Wizard
Rocket Knight Tesla
Archers Tesla
Tesla Electro Wizard Archers Knight Rocket
Arrows Archers Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Rocket
Archers Arrows
Arrows
Arrows
Rocket Electro Wizard
Rocket Arrows Knight Electro Wizard
Archers Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Archers Arrows Electro Wizard
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows Electro Wizard
Arrows
Rocket Arrows
Archers Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Archers Rocket
Rocket Archers Arrows Electro Wizard
Arrows
Knight Rocket Electro Wizard
Arrows
Rocket Arrows
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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