My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Prince
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army Dark Prince Prince
Barbarian Barrel
Knight Skeleton Army Dark Prince Electro Wizard
The Log
Hog Rider Skeleton Army Dark Prince Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Baby Dragon Dark Prince Prince Electro Wizard
Fireball
Hog Rider Skeleton Army Baby Dragon Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Knight Baby Dragon Dark Prince Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Hog Rider Baby Dragon Dark Prince Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Fireball Prince Electro Wizard
Fireball
Hog Rider Knight Baby Dragon Dark Prince Electro Wizard
Hog Rider
Knight Fireball Baby Dragon Dark Prince Prince Electro Wizard
Skeleton Army
Baby Dragon
Knight Fireball Hog Rider Dark Prince Prince Electro Wizard
Dark Prince
Prince Fireball Hog Rider Baby Dragon Electro Wizard
Prince
Dark Prince Knight Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Knight Fireball Hog Rider Baby Dragon Dark Prince Prince

Defense Synergies 1 12

Knight
Electro Wizard Fireball Skeleton Army Baby Dragon
Fireball
Knight Dark Prince Electro Wizard
Hog Rider
Skeleton Army
Knight Prince Electro Wizard
Baby Dragon
Knight Dark Prince Prince
Dark Prince
Fireball Baby Dragon Prince Electro Wizard
Prince
Skeleton Army Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Knight Fireball Skeleton Army Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Electro Wizard
Skeleton Army Knight Dark Prince Prince Electro Wizard
Skeleton Army Prince Knight Dark Prince Electro Wizard
Skeleton Army Prince Knight Dark Prince Electro Wizard
Fireball Skeleton Army Dark Prince Prince
Fireball Skeleton Army Baby Dragon Dark Prince Electro Wizard
Electro Wizard Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Skeleton Army Prince
Knight Skeleton Army Dark Prince Prince Electro Wizard
Skeleton Army Electro Wizard Knight Fireball Baby Dragon Dark Prince
Fireball Baby Dragon Electro Wizard
Skeleton Army Prince Knight Fireball Dark Prince Electro Wizard
Fireball Skeleton Army Baby Dragon Dark Prince Prince Electro Wizard
Skeleton Army Knight Prince Electro Wizard
Skeleton Army Fireball Prince Electro Wizard
Knight Fireball Skeleton Army Dark Prince Prince Electro Wizard
Fireball Knight Skeleton Army Baby Dragon Dark Prince Prince Electro Wizard
Baby Dragon Knight Fireball Dark Prince Electro Wizard
Prince Electro Wizard
Skeleton Army Dark Prince Knight Fireball Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Knight Baby Dragon Prince
Skeleton Army Knight Dark Prince Prince Electro Wizard
Skeleton Army Dark Prince Prince Knight Fireball Electro Wizard
Knight Skeleton Army Dark Prince Prince
Fireball Baby Dragon Electro Wizard
Skeleton Army Dark Prince Prince Knight Fireball Electro Wizard
Knight Skeleton Army Dark Prince Prince
Electro Wizard Knight Fireball Skeleton Army Baby Dragon Dark Prince Prince
Skeleton Army
Knight Dark Prince Prince
Skeleton Army Fireball Dark Prince Prince Electro Wizard
Skeleton Army Dark Prince Prince Knight Fireball
Fireball Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Knight Fireball Baby Dragon Dark Prince Prince
Fireball Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball Dark Prince Prince
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Prince Electro Wizard
Knight Fireball Dark Prince Prince Electro Wizard
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince Prince Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Prince
Fireball
Electro Wizard Fireball Skeleton Army Dark Prince Prince
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Knight Baby Dragon Dark Prince Prince Electro Wizard
Fireball Baby Dragon
Fireball
Dark Prince Prince
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Dark Prince Prince Electro Wizard

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