My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Flying Machine Baby Dragon Inferno Dragon
Zap
Flying Machine Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Electro Wizard Inferno Dragon
Fireball
Flying Machine Baby Dragon Electro Wizard Inferno Dragon
Poison
Flying Machine Electro Wizard
Lightning
Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Flying Machine Baby Dragon Electro Wizard Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Flying Machine Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Flying Machine
Baby Dragon Mega Knight
Rocket
Baby Dragon
Flying Machine Electro Wizard Inferno Dragon Mega Knight
The Log
Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Arrows Flying Machine Baby Dragon The Log Electro Wizard

Defense Synergies 1 14

Arrows
Mega Knight
Flying Machine
Baby Dragon The Log Electro Wizard Mega Knight
Rocket
The Log
Baby Dragon
Flying Machine The Log Inferno Dragon Mega Knight
The Log
Flying Machine Rocket Baby Dragon Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Flying Machine The Log Inferno Dragon Mega Knight
Inferno Dragon
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight
Arrows Flying Machine Baby Dragon The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Baby Dragon The Log Electro Wizard
Inferno Dragon Flying Machine The Log Electro Wizard Mega Knight
Rocket Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Mega Knight
Arrows Rocket The Log Mega Knight
Arrows The Log Flying Machine Baby Dragon Electro Wizard Mega Knight
Rocket Electro Wizard Inferno Dragon Arrows Flying Machine Baby Dragon
Rocket Arrows Flying Machine Baby Dragon The Log Electro Wizard Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Electro Wizard Arrows Flying Machine Baby Dragon The Log Mega Knight
Arrows Inferno Dragon Flying Machine Baby Dragon Electro Wizard
Mega Knight Flying Machine Rocket The Log Electro Wizard
Rocket Mega Knight Arrows Baby Dragon The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Rocket The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Flying Machine Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Flying Machine Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Arrows Flying Machine Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Flying Machine Rocket Baby Dragon The Log Inferno Dragon Mega Knight
Mega Knight Rocket The Log Electro Wizard
Rocket Mega Knight The Log Electro Wizard
Inferno Dragon Mega Knight
Arrows Rocket Flying Machine Baby Dragon Electro Wizard
Rocket Flying Machine Electro Wizard
Mega Knight Inferno Dragon
Rocket Electro Wizard Mega Knight Flying Machine Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Flying Machine
Rocket Mega Knight Arrows The Log Electro Wizard
Rocket Mega Knight
Flying Machine Baby Dragon Mega Knight
Electro Wizard Flying Machine Rocket Baby Dragon The Log Inferno Dragon
Arrows Mega Knight Flying Machine Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log Electro Wizard
Rocket Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Rocket The Log
Rocket Arrows Baby Dragon The Log Mega Knight
Arrows Flying Machine Rocket Baby Dragon
Arrows Flying Machine Baby Dragon The Log
Arrows The Log Flying Machine Baby Dragon
Arrows The Log Flying Machine
Rocket Electro Wizard
Rocket Arrows Flying Machine The Log Electro Wizard
Arrows Flying Machine Rocket Baby Dragon
Flying Machine Rocket Baby Dragon The Log
Arrows Flying Machine Rocket Baby Dragon
Arrows Flying Machine Baby Dragon The Log
Rocket Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Rocket Baby Dragon The Log Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Flying Machine Baby Dragon The Log Electro Wizard Mega Knight
Rocket Arrows Flying Machine Baby Dragon The Log Mega Knight
Rocket Baby Dragon The Log Mega Knight
Rocket Arrows
Rocket The Log
Rocket Arrows Flying Machine Baby Dragon The Log
Arrows The Log Baby Dragon Mega Knight
Inferno Dragon
Arrows The Log Flying Machine Baby Dragon Electro Wizard
Arrows Flying Machine Baby Dragon The Log Mega Knight
Rocket Arrows Baby Dragon The Log
Arrows Flying Machine Baby Dragon Electro Wizard
Rocket Electro Wizard Flying Machine
Arrows Rocket The Log Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows The Log
Electro Wizard Flying Machine Rocket
Rocket Arrows Flying Machine Baby Dragon Electro Wizard
Arrows The Log
Flying Machine Rocket Baby Dragon Electro Wizard Mega Knight
Arrows The Log Flying Machine Baby Dragon
Rocket Arrows
Flying Machine Mega Knight
Flying Machine Rocket Baby Dragon The Log Electro Wizard
Flying Machine Rocket Electro Wizard
Flying Machine Rocket Baby Dragon The Log Electro Wizard Mega Knight

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