My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Lava Hound
Giant Snowball
Spear Goblins Baby Dragon Lava Hound
Zap
Spear Goblins Lava Hound
Barbarian Barrel
Spear Goblins Elite Barbarians Wizard
The Log
Spear Goblins Elite Barbarians
Earthquake
Spear Goblins
Arrows
Spear Goblins Lava Hound
Royal Delivery
Spear Goblins Elite Barbarians Wizard Baby Dragon Lava Hound
Fireball
Elite Barbarians Wizard Baby Dragon Lava Hound
Poison
Spear Goblins Wizard Lava Hound
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Tornado Baby Dragon Wizard Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Rage The Log Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Baby Dragon
Elite Barbarians
Rage Spear Goblins Wizard The Log
Wizard
Tornado Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Tornado
Wizard Baby Dragon The Log
Baby Dragon
Tornado Lava Hound Spear Goblins
The Log
Elite Barbarians Tornado
Lava Hound
Baby Dragon

Defense Synergies 1 8

Spear Goblins
Baby Dragon The Log
Elite Barbarians
Wizard The Log
Wizard
Tornado Elite Barbarians The Log
Rage
Tornado
Wizard Baby Dragon The Log
Baby Dragon
Spear Goblins Tornado The Log
The Log
Spear Goblins Elite Barbarians Wizard Tornado Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon The Log
Elite Barbarians The Log
Tornado Elite Barbarians
Elite Barbarians
Elite Barbarians Tornado The Log
Tornado The Log Spear Goblins Baby Dragon
Tornado Spear Goblins Wizard Baby Dragon
Baby Dragon The Log
Elite Barbarians Tornado
Elite Barbarians Tornado Spear Goblins
Spear Goblins Wizard Tornado Baby Dragon The Log
Spear Goblins Wizard Tornado Baby Dragon
Elite Barbarians Wizard The Log
Wizard Tornado Baby Dragon The Log
Elite Barbarians
Tornado Elite Barbarians The Log
Wizard Elite Barbarians Tornado
Spear Goblins Elite Barbarians Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon The Log Spear Goblins
Elite Barbarians Tornado
Wizard Spear Goblins Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians
Elite Barbarians Wizard Baby Dragon The Log
Spear Goblins Elite Barbarians The Log
Elite Barbarians Tornado The Log
Elite Barbarians
Wizard Tornado Baby Dragon
Spear Goblins Elite Barbarians
Elite Barbarians
Spear Goblins Elite Barbarians Tornado Baby Dragon The Log
Elite Barbarians
Elite Barbarians Tornado The Log
Elite Barbarians Wizard
Wizard Baby Dragon
Elite Barbarians Spear Goblins Tornado Baby Dragon The Log
Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Spear Goblins Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
The Log Wizard Tornado Baby Dragon
The Log Wizard Tornado
Elite Barbarians Tornado
Wizard Tornado The Log
Wizard Tornado Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Spear Goblins Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Tornado
Wizard Baby Dragon The Log
Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Elite Barbarians Wizard Tornado Baby Dragon
Wizard
Elite Barbarians
Wizard The Log
Wizard The Log
Spear Goblins
Wizard Tornado Baby Dragon
The Log
Wizard Baby Dragon
The Log Wizard Baby Dragon
Tornado
Elite Barbarians
Elite Barbarians Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log

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