My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Flying Machine Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army
Giant Snowball
Archers Flying Machine Furnace Skeleton Army Baby Dragon
Zap
Archers Royal Giant Flying Machine Furnace Skeleton Army
Barbarian Barrel
Archers Furnace Skeleton Army
The Log
Archers Royal Giant Furnace Skeleton Army
Earthquake
Archers Furnace Skeleton Army
Arrows
Archers Flying Machine Furnace Skeleton Army
Royal Delivery
Archers Flying Machine Skeleton Army Baby Dragon
Fireball
Archers Flying Machine Furnace Skeleton Army Baby Dragon
Poison
Archers Flying Machine Furnace Skeleton Army
Lightning
Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Flying Machine Furnace Baby Dragon Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Giant Flying Machine Furnace Baby Dragon Poison
Archers
Zap Royal Giant Baby Dragon
Royal Giant
Furnace Poison Zap Archers Flying Machine Baby Dragon
Flying Machine
Zap Royal Giant Furnace Baby Dragon
Furnace
Royal Giant Zap Flying Machine Baby Dragon
Skeleton Army
Baby Dragon
Zap Archers Royal Giant Flying Machine Furnace Poison
Poison
Royal Giant Zap Baby Dragon

Defense Synergies 0 14

Zap
Archers Flying Machine Furnace Skeleton Army Baby Dragon Poison
Archers
Zap Furnace Skeleton Army Baby Dragon
Royal Giant
Flying Machine
Zap Furnace Skeleton Army Baby Dragon
Furnace
Zap Archers Flying Machine Skeleton Army Baby Dragon
Skeleton Army
Zap Archers Flying Machine Furnace
Baby Dragon
Zap Archers Flying Machine Furnace
Poison
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
Skeleton Army Zap Flying Machine Furnace
Furnace Skeleton Army Archers
Skeleton Army Furnace
Skeleton Army Poison
Skeleton Army Zap Archers Flying Machine Furnace Baby Dragon
Furnace Zap Archers Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Furnace Skeleton Army
Skeleton Army Archers
Archers Skeleton Army Poison Zap Flying Machine Furnace Baby Dragon
Zap Archers Flying Machine Furnace Baby Dragon Poison
Furnace Skeleton Army Zap Flying Machine
Skeleton Army Zap Furnace Baby Dragon Poison
Skeleton Army Furnace
Skeleton Army Zap Furnace
Furnace Skeleton Army Poison
Zap Archers Flying Machine Furnace Skeleton Army Baby Dragon
Zap Furnace Baby Dragon Poison Archers Flying Machine
Skeleton Army Archers Flying Machine Furnace Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Furnace
Poison Zap Archers Flying Machine Baby Dragon
Skeleton Army Zap Furnace
Skeleton Army Zap
Skeleton Army
Furnace Poison Zap Archers Flying Machine Baby Dragon
Skeleton Army Archers Flying Machine Furnace
Skeleton Army
Zap Flying Machine Skeleton Army Baby Dragon Poison
Skeleton Army
Flying Machine
Skeleton Army Zap Poison
Skeleton Army
Archers Flying Machine Furnace Skeleton Army Baby Dragon
Skeleton Army Zap Archers Flying Machine Furnace Baby Dragon Poison
Poison Zap Archers Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Zap Furnace Baby Dragon
Poison Zap Flying Machine Furnace Baby Dragon
Archers Flying Machine Furnace Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon
Poison Zap Flying Machine
Poison
Poison Zap Flying Machine
Poison Zap Archers Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Zap Flying Machine Furnace Baby Dragon Poison
Zap Flying Machine Furnace Baby Dragon Poison
Flying Machine Furnace Baby Dragon Poison
Poison
Zap Archers Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Furnace Baby Dragon
Poison Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Archers Flying Machine Furnace Baby Dragon
Zap Flying Machine Poison
Poison Zap
Zap Poison
Poison
Zap Archers Flying Machine Skeleton Army
Poison Zap Archers Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Baby Dragon

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