My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Inferno Tower Graveyard
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Graveyard
Royal Delivery
Wizard Baby Dragon P.E.K.K.A Electro Wizard Graveyard
Fireball
Inferno Tower Wizard Baby Dragon Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard Graveyard
Lightning
Inferno Tower Wizard Baby Dragon Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Baby Dragon Electro Wizard Inferno Tower Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Baby Dragon Electro Wizard

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Baby Dragon
Inferno Tower
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard Baby Dragon P.E.K.K.A Graveyard
Baby Dragon
Tornado Graveyard Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard Baby Dragon Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Baby Dragon
Graveyard
Zap Baby Dragon Electro Wizard Tornado P.E.K.K.A

Defense Synergies 4 12

Zap
Electro Wizard Inferno Tower Tornado Baby Dragon P.E.K.K.A
Inferno Tower
Electro Wizard Zap Tornado Baby Dragon
Wizard
Tornado P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Inferno Tower Baby Dragon Electro Wizard
Baby Dragon
Zap Inferno Tower Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Inferno Tower Wizard Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Baby Dragon Electro Wizard
Inferno Tower P.E.K.K.A Zap Electro Wizard
Inferno Tower Tornado P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Baby Dragon Electro Wizard
Inferno Tower Tornado Electro Wizard Zap Wizard Baby Dragon
Zap Inferno Tower Baby Dragon P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Tornado
Tornado Inferno Tower Electro Wizard
Electro Wizard Zap Wizard Tornado Baby Dragon
Inferno Tower Zap Wizard Tornado Baby Dragon Electro Wizard
Inferno Tower P.E.K.K.A Zap Wizard Electro Wizard
Wizard Zap Tornado Baby Dragon P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Tornado Zap P.E.K.K.A Electro Wizard
Wizard Inferno Tower Tornado P.E.K.K.A Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Wizard
P.E.K.K.A Inferno Tower Tornado Electro Wizard
Wizard Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Baby Dragon
P.E.K.K.A Zap Inferno Tower Electro Wizard
P.E.K.K.A Zap Inferno Tower Tornado Electro Wizard
Inferno Tower P.E.K.K.A
Wizard Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Inferno Tower Tornado Baby Dragon
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Inferno Tower Wizard
Wizard Baby Dragon
Inferno Tower Electro Wizard Zap Tornado Baby Dragon P.E.K.K.A
Zap Inferno Tower Wizard Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon Electro Wizard
Zap Wizard Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Wizard
Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Electro Wizard

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