My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A
Fireball
Wizard Elixir Collector Baby Dragon
Poison
Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Baby Dragon
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Mini P.E.K.K.A Baby Dragon Freeze Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Mirror Rage Baby Dragon
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Elixir Collector
Mirror
Mini P.E.K.K.A Freeze
Rage
Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A
Freeze
Mirror
P.E.K.K.A
Wizard Baby Dragon

Defense Synergies 0 7

Mini P.E.K.K.A
Wizard Mirror Baby Dragon Freeze
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A
Elixir Collector
Mirror
Mini P.E.K.K.A
Rage
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A
Freeze
Mini P.E.K.K.A Wizard
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Freeze
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Freeze Baby Dragon
Wizard Baby Dragon Freeze
Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Wizard Baby Dragon Freeze
Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Wizard Freeze
Wizard Mini P.E.K.K.A Baby Dragon Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Mini P.E.K.K.A P.E.K.K.A
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Wizard Baby Dragon Freeze
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Freeze P.E.K.K.A Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Baby Dragon
Mini P.E.K.K.A Baby Dragon Freeze P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Mini P.E.K.K.A
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Freeze Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Freeze
Mini P.E.K.K.A
Wizard
Freeze
P.E.K.K.A
Wizard
Freeze
Wizard Baby Dragon
Freeze
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
P.E.K.K.A
Baby Dragon Freeze
Baby Dragon Freeze

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