My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon Hunter Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Valkyrie Wizard Hunter Giant Skeleton Electro Wizard
The Log
Archers Hunter Giant Skeleton
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Wizard Baby Dragon Hunter Giant Skeleton Electro Wizard
Fireball
Archers Wizard Baby Dragon Hunter Electro Wizard
Poison
Archers Wizard Hunter Electro Wizard
Lightning
Valkyrie Wizard Baby Dragon Hunter Electro Wizard
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Valkyrie Baby Dragon Hunter Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Valkyrie Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Baby Dragon Giant Skeleton
Arrows
Archers Giant Skeleton
Valkyrie
Archers Wizard Baby Dragon Hunter Giant Skeleton Electro Wizard
Wizard
Valkyrie Giant Skeleton
Baby Dragon
Archers Valkyrie Giant Skeleton Electro Wizard
Hunter
Valkyrie Giant Skeleton
Giant Skeleton
Archers Arrows Valkyrie Wizard Baby Dragon Hunter Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Giant Skeleton

Defense Synergies 1 15

Archers
Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Arrows
Valkyrie Giant Skeleton
Valkyrie
Archers Arrows Wizard Baby Dragon Hunter Electro Wizard
Wizard
Valkyrie Giant Skeleton Electro Wizard
Baby Dragon
Archers Valkyrie Giant Skeleton
Hunter
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Archers Arrows Wizard Baby Dragon Hunter Electro Wizard
Electro Wizard
Archers Valkyrie Wizard Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Electro Wizard
Hunter Valkyrie Electro Wizard
Hunter Archers Valkyrie Giant Skeleton Electro Wizard
Hunter Valkyrie Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Archers Valkyrie Baby Dragon Hunter Electro Wizard
Hunter Electro Wizard Archers Arrows Wizard Baby Dragon
Arrows Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Hunter
Archers Valkyrie Hunter Giant Skeleton Electro Wizard
Archers Valkyrie Electro Wizard Arrows Wizard Baby Dragon Hunter Giant Skeleton
Arrows Hunter Archers Wizard Baby Dragon Electro Wizard
Hunter Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie Wizard Arrows Baby Dragon Hunter Electro Wizard
Hunter Electro Wizard
Hunter Electro Wizard
Wizard Arrows Valkyrie Hunter Electro Wizard
Arrows Archers Valkyrie Wizard Baby Dragon Hunter Electro Wizard
Arrows Valkyrie Wizard Baby Dragon Hunter Archers Giant Skeleton Electro Wizard
Hunter Electro Wizard
Valkyrie Wizard Archers Arrows Baby Dragon Hunter Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Giant Skeleton Electro Wizard
Electro Wizard Archers Arrows Valkyrie Wizard Baby Dragon Hunter
Giant Skeleton Valkyrie Hunter Electro Wizard
Valkyrie Hunter Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Hunter
Arrows Wizard Archers Baby Dragon Hunter Electro Wizard
Archers Valkyrie Hunter Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Hunter
Giant Skeleton Electro Wizard Valkyrie Baby Dragon
Valkyrie Hunter Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Wizard Hunter
Wizard Archers Valkyrie Baby Dragon
Electro Wizard Archers Valkyrie Baby Dragon Hunter Giant Skeleton
Arrows Valkyrie Archers Wizard Baby Dragon Hunter Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Giant Skeleton
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Hunter
Archers Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Hunter
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Archers Arrows Wizard Baby Dragon
Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Hunter
Arrows Wizard Baby Dragon
Arrows
Archers Arrows Wizard Baby Dragon Hunter Electro Wizard
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Hunter
Arrows Wizard Baby Dragon Hunter Electro Wizard
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Archers Arrows Wizard Baby Dragon Hunter Electro Wizard
Electro Wizard Wizard
Arrows Wizard Hunter
Arrows Electro Wizard
Giant Skeleton
Arrows Wizard
Electro Wizard Archers
Archers Arrows Wizard Baby Dragon Hunter Electro Wizard
Arrows
Valkyrie Wizard Baby Dragon Hunter Electro Wizard
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Baby Dragon Giant Skeleton Electro Wizard

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