My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Giant Skeleton
Giant Snowball
Bats Goblin Gang Baby Dragon Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Balloon Giant Skeleton
Fireball
Goblin Gang Wizard Baby Dragon Balloon
Poison
Bats Goblin Gang Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Mini P.E.K.K.A Baby Dragon Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Mini P.E.K.K.A Baby Dragon
Goblin Gang
Mini P.E.K.K.A Baby Dragon Balloon Giant Skeleton
Fireball
Baby Dragon
Mini P.E.K.K.A
Bats Goblin Gang Wizard Baby Dragon Giant Skeleton
Wizard
Mini P.E.K.K.A Balloon Giant Skeleton
Baby Dragon
Bats Goblin Gang Fireball Mini P.E.K.K.A Balloon Giant Skeleton
Balloon
Bats Goblin Gang Wizard Baby Dragon Giant Skeleton
Giant Skeleton
Bats Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Balloon

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Baby Dragon Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Fireball Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Giant Skeleton
Baby Dragon
Bats Mini P.E.K.K.A Giant Skeleton
Balloon
Giant Skeleton
Bats Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Mini P.E.K.K.A Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Giant Skeleton
Mini P.E.K.K.A Bats Goblin Gang
Fireball Mini P.E.K.K.A Giant Skeleton
Goblin Gang Fireball Bats Baby Dragon
Bats Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Bats Goblin Gang Fireball Wizard Baby Dragon Giant Skeleton
Bats Goblin Gang Fireball Wizard Baby Dragon
Mini P.E.K.K.A Bats Goblin Gang Fireball Wizard Giant Skeleton
Fireball Wizard Bats Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Wizard Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bats Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon Bats Fireball Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Wizard Bats Fireball Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Goblin Gang Giant Skeleton Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bats Fireball
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Fireball Wizard Bats Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Bats Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Fireball Mini P.E.K.K.A Baby Dragon
Goblin Gang
Bats Mini P.E.K.K.A Giant Skeleton
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Fireball Wizard
Wizard Fireball Baby Dragon
Goblin Gang Bats Fireball Mini P.E.K.K.A Baby Dragon Giant Skeleton
Bats Fireball Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Bats Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Bats Goblin Gang Fireball Baby Dragon Giant Skeleton
Bats Fireball
Fireball Baby Dragon Giant Skeleton

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