My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Baby Dragon Witch Miner
Zap
Mortar Skeleton Army Witch
Barbarian Barrel
Mortar Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Mortar Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Witch Miner
Fireball
Mortar Wizard Skeleton Army Baby Dragon Witch
Poison
Mortar Wizard Skeleton Army Witch
Lightning
Mortar Valkyrie Wizard Baby Dragon Witch
Rocket
Mortar Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Mortar Valkyrie Baby Dragon Freeze Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Mortar Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner Baby Dragon
Valkyrie
Wizard Baby Dragon Witch
Wizard
Valkyrie Miner
Skeleton Army
Baby Dragon
Mortar Valkyrie Witch Miner
Freeze
Witch
Valkyrie Baby Dragon Miner
Miner
Mortar Wizard Baby Dragon Witch

Defense Synergies 0 12

Mortar
Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie
Mortar Wizard Baby Dragon Freeze Witch
Wizard
Mortar Valkyrie Skeleton Army Freeze
Skeleton Army
Mortar Wizard Freeze
Baby Dragon
Mortar Valkyrie Witch
Freeze
Valkyrie Wizard Skeleton Army
Witch
Valkyrie Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard Baby Dragon
Skeleton Army Mortar Valkyrie Witch
Mortar Skeleton Army Witch Valkyrie Freeze
Skeleton Army Witch Mortar Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Valkyrie Baby Dragon
Mortar Wizard Baby Dragon Freeze Witch
Valkyrie Baby Dragon
Witch Mortar Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Witch Wizard Baby Dragon Freeze
Wizard Baby Dragon Witch
Mortar Skeleton Army Valkyrie Wizard Freeze Witch
Valkyrie Wizard Skeleton Army Mortar Baby Dragon Freeze Witch
Skeleton Army Mortar
Skeleton Army Mortar Freeze
Wizard Mortar Valkyrie Skeleton Army Witch
Mortar Valkyrie Wizard Skeleton Army Baby Dragon Witch
Mortar Valkyrie Wizard Baby Dragon Freeze Witch
Mortar
Valkyrie Wizard Skeleton Army Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Mortar Valkyrie Wizard Baby Dragon Miner
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Wizard Baby Dragon Freeze Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Freeze Mortar Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mortar Valkyrie Baby Dragon Freeze
Valkyrie Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon Freeze
Mortar Baby Dragon Miner
Baby Dragon Miner
Valkyrie Freeze
Wizard Mortar Valkyrie Baby Dragon
Wizard Baby Dragon Freeze Witch
Mortar Wizard Baby Dragon Witch
Wizard Baby Dragon Freeze
Miner Mortar Wizard
Miner Mortar Valkyrie Wizard
Wizard Baby Dragon
Mortar Baby Dragon Miner
Mortar Baby Dragon Freeze
Mortar Baby Dragon
Mortar Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon
Mortar Freeze
Mortar Wizard Baby Dragon
Mortar Valkyrie Wizard Baby Dragon Witch Miner
Baby Dragon
Wizard
Mortar Baby Dragon
Freeze Mortar Valkyrie Wizard Baby Dragon Witch
Witch
Mortar Miner Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon Witch Miner
Miner Mortar Baby Dragon
Wizard Baby Dragon Witch
Wizard Freeze Witch
Mortar Wizard Miner
Freeze
Wizard
Skeleton Army Freeze Witch
Wizard Baby Dragon Witch
Freeze
Miner Valkyrie Wizard Baby Dragon
Mortar Wizard Baby Dragon
Baby Dragon Freeze Witch
Witch
Mortar Baby Dragon Freeze Witch Miner

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