My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Giant Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Prince
Giant Snowball
Spear Goblins Barbarians Baby Dragon Witch
Zap
Spear Goblins Witch Prince
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Witch
The Log
Spear Goblins Barbarians Witch Prince
Earthquake
Spear Goblins Barbarians Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Barbarians Valkyrie Baby Dragon Witch Prince
Fireball
Barbarians Baby Dragon Witch
Poison
Spear Goblins Barbarians Witch
Lightning
Valkyrie Baby Dragon Witch Prince
Rocket
Barbarians Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Valkyrie Baby Dragon Barbarians Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Valkyrie Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Giant Baby Dragon Prince
Arrows
Giant Prince
Barbarians
Valkyrie
Spear Goblins Prince Giant Baby Dragon Witch
Giant
Arrows Prince Spear Goblins Valkyrie Baby Dragon Witch
Baby Dragon
Spear Goblins Valkyrie Giant Witch Prince
Witch
Valkyrie Giant Baby Dragon Prince
Prince
Valkyrie Giant Spear Goblins Arrows Baby Dragon Witch

Defense Synergies 0 14

Spear Goblins
Arrows Barbarians Valkyrie Baby Dragon Prince
Arrows
Spear Goblins Barbarians Valkyrie Prince
Barbarians
Spear Goblins Arrows
Valkyrie
Spear Goblins Arrows Baby Dragon Witch Prince
Giant
Baby Dragon
Spear Goblins Valkyrie Witch Prince
Witch
Valkyrie Baby Dragon Prince
Prince
Spear Goblins Arrows Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Baby Dragon
Barbarians Valkyrie Witch Prince
Barbarians Witch Prince Valkyrie
Barbarians Witch Prince Valkyrie
Arrows Barbarians Valkyrie Prince
Arrows Spear Goblins Valkyrie Baby Dragon
Spear Goblins Arrows Baby Dragon Witch
Arrows Barbarians Valkyrie Baby Dragon
Barbarians Witch Prince
Spear Goblins Barbarians Valkyrie Prince
Barbarians Valkyrie Witch Spear Goblins Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon Witch
Barbarians Prince Valkyrie Witch
Valkyrie Arrows Barbarians Baby Dragon Witch Prince
Barbarians Prince
Barbarians Prince
Barbarians Arrows Valkyrie Witch Prince
Arrows Spear Goblins Barbarians Valkyrie Baby Dragon Witch Prince
Arrows Valkyrie Baby Dragon Witch Spear Goblins Barbarians
Barbarians Prince
Valkyrie Spear Goblins Arrows Barbarians Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Witch Prince
Arrows Valkyrie Baby Dragon Prince
Barbarians Spear Goblins Valkyrie Witch Prince
Valkyrie Prince Barbarians
Barbarians Valkyrie Witch Prince
Arrows Baby Dragon Witch
Prince Spear Goblins Barbarians Valkyrie Witch
Barbarians Valkyrie Prince
Spear Goblins Barbarians Valkyrie Baby Dragon Witch Prince
Witch Barbarians
Barbarians Valkyrie Witch Prince
Arrows Barbarians Valkyrie Prince
Barbarians Prince Valkyrie Witch
Barbarians Valkyrie Baby Dragon Witch
Barbarians Witch Spear Goblins Valkyrie Baby Dragon Prince
Arrows Valkyrie Barbarians Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Spear Goblins Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Prince
Arrows Valkyrie Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Spear Goblins Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon Witch
Baby Dragon Prince
Arrows
Prince
Arrows Barbarians Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Prince
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Prince
Arrows
Spear Goblins Barbarians Witch Prince
Arrows Baby Dragon Witch
Arrows
Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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