My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Ice Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Ice Wizard Royal Ghost Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Baby Dragon Witch Ice Wizard Royal Ghost Lumberjack
Fireball
Hog Rider Wizard Baby Dragon Witch Ice Wizard Lumberjack
Poison
Wizard Witch Ice Wizard
Lightning
Wizard Baby Dragon Witch Ice Wizard Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Royal Ghost Hog Rider Baby Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Royal Ghost Hog Rider

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Baby Dragon Witch Ice Wizard Royal Ghost Lumberjack
Hog Rider
Zap Wizard Baby Dragon Witch Lumberjack
Wizard
Hog Rider Royal Ghost Lumberjack
Baby Dragon
Zap Hog Rider Witch Ice Wizard Lumberjack
Witch
Zap Hog Rider Baby Dragon Royal Ghost Lumberjack
Ice Wizard
Zap Baby Dragon Lumberjack
Royal Ghost
Zap Wizard Witch Lumberjack
Lumberjack
Zap Hog Rider Wizard Baby Dragon Witch Ice Wizard Royal Ghost

Defense Synergies 1 14

Zap
Baby Dragon Witch Ice Wizard Royal Ghost Lumberjack
Hog Rider
Wizard
Ice Wizard Royal Ghost Lumberjack
Baby Dragon
Ice Wizard Zap Witch Lumberjack
Witch
Zap Baby Dragon Ice Wizard Royal Ghost Lumberjack
Ice Wizard
Baby Dragon Zap Wizard Witch Lumberjack
Royal Ghost
Zap Wizard Witch
Lumberjack
Zap Wizard Baby Dragon Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Lumberjack Zap Witch Ice Wizard
Witch Lumberjack Ice Wizard
Witch Lumberjack Ice Wizard
Lumberjack
Zap Baby Dragon Ice Wizard Royal Ghost Lumberjack
Zap Wizard Baby Dragon Witch Ice Wizard
Zap Baby Dragon
Witch Ice Wizard Lumberjack
Ice Wizard Royal Ghost Lumberjack
Witch Ice Wizard Zap Wizard Baby Dragon Royal Ghost Lumberjack
Zap Wizard Baby Dragon Witch Ice Wizard
Lumberjack Zap Wizard Witch Ice Wizard
Wizard Zap Baby Dragon Witch Royal Ghost Lumberjack
Lumberjack
Zap Lumberjack
Wizard Witch Lumberjack
Zap Wizard Baby Dragon Witch Ice Wizard Royal Ghost Lumberjack
Zap Wizard Baby Dragon Witch Ice Wizard Royal Ghost Lumberjack
Lumberjack
Wizard Royal Ghost Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Royal Ghost
Zap Wizard Baby Dragon Royal Ghost Lumberjack
Lumberjack Zap Witch
Lumberjack Zap
Witch Lumberjack
Wizard Zap Baby Dragon Witch Ice Wizard
Witch Ice Wizard Lumberjack
Lumberjack
Zap Baby Dragon Witch
Witch
Witch Lumberjack
Zap
Wizard Witch Lumberjack
Wizard Baby Dragon Witch
Witch Zap Baby Dragon Lumberjack
Zap Wizard Baby Dragon Witch Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost
Zap Baby Dragon Ice Wizard Royal Ghost
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Ice Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Witch
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Witch Ice Wizard
Witch
Zap Wizard Baby Dragon Witch Ice Wizard Royal Ghost
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Zap Wizard Baby Dragon Witch Ice Wizard
Zap Wizard Witch
Zap Wizard
Zap
Wizard
Zap Witch
Zap Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Royal Ghost

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