My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Royal Giant Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Hog Rider Wizard Baby Dragon Witch
Fireball
Hog Rider Wizard Baby Dragon Witch
Poison
Bats Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Hog Rider Baby Dragon Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider Baby Dragon
Royal Giant
Bats Fireball Hog Rider Wizard Baby Dragon Witch
Fireball
Royal Giant Hog Rider Baby Dragon
Valkyrie
Bats Hog Rider Wizard Baby Dragon Witch
Hog Rider
Bats Fireball Valkyrie Royal Giant Wizard Baby Dragon Witch
Wizard
Royal Giant Valkyrie Hog Rider
Baby Dragon
Bats Royal Giant Fireball Valkyrie Hog Rider Witch
Witch
Royal Giant Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 7

Bats
Valkyrie Baby Dragon
Royal Giant
Fireball
Valkyrie
Valkyrie
Bats Fireball Wizard Baby Dragon Witch
Hog Rider
Wizard
Valkyrie
Baby Dragon
Bats Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Bats Valkyrie Witch
Witch Bats Valkyrie
Witch Bats Valkyrie
Fireball Valkyrie
Fireball Bats Valkyrie Baby Dragon
Bats Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Witch
Valkyrie
Bats Valkyrie Witch Fireball Wizard Baby Dragon
Bats Fireball Wizard Baby Dragon Witch
Bats Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Bats Baby Dragon Witch
Fireball
Wizard Bats Fireball Valkyrie Witch
Fireball Bats Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Bats Fireball
Valkyrie Wizard Bats Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie Wizard Baby Dragon
Bats Valkyrie Witch
Valkyrie Bats Fireball
Valkyrie Witch
Fireball Wizard Bats Baby Dragon Witch
Bats Fireball Valkyrie Witch
Valkyrie
Bats Fireball Valkyrie Baby Dragon Witch
Witch
Bats Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Baby Dragon Witch
Witch Bats Fireball Valkyrie Baby Dragon
Bats Valkyrie Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Bats Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Fireball
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Bats
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon Witch
Bats Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch

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