My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Elixir Collector Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Baby Dragon Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Valkyrie Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Flying Machine Night Witch
Royal Delivery
Valkyrie Flying Machine Baby Dragon Night Witch
Fireball
Flying Machine Elixir Collector Baby Dragon Night Witch
Poison
Flying Machine Elixir Collector Night Witch
Lightning
Valkyrie Elixir Collector Baby Dragon Night Witch
Rocket
Valkyrie Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Valkyrie Flying Machine Baby Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Valkyrie Flying Machine

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Valkyrie Flying Machine Baby Dragon Golem Night Witch
Valkyrie
Zap Flying Machine Tornado Baby Dragon
Flying Machine
Zap Valkyrie Baby Dragon Golem
Elixir Collector
Tornado
Zap Baby Dragon Valkyrie Golem Night Witch
Baby Dragon
Tornado Golem Zap Valkyrie Flying Machine
Golem
Baby Dragon Night Witch Zap Flying Machine Tornado
Night Witch
Golem Zap Tornado

Defense Synergies 0 11

Zap
Valkyrie Flying Machine Tornado Baby Dragon Night Witch
Valkyrie
Zap Flying Machine Tornado Baby Dragon Night Witch
Flying Machine
Zap Valkyrie Baby Dragon
Elixir Collector
Tornado
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Valkyrie Flying Machine Tornado
Golem
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Baby Dragon
Zap Valkyrie Flying Machine Night Witch
Tornado Valkyrie Night Witch
Night Witch Valkyrie
Valkyrie Tornado
Tornado Zap Valkyrie Flying Machine Baby Dragon Night Witch
Tornado Zap Flying Machine Baby Dragon Night Witch
Zap Valkyrie Flying Machine Baby Dragon
Tornado Night Witch
Tornado Valkyrie Night Witch
Valkyrie Zap Flying Machine Tornado Baby Dragon Night Witch
Zap Flying Machine Tornado Baby Dragon Night Witch
Night Witch Zap Valkyrie Flying Machine
Valkyrie Zap Tornado Baby Dragon Night Witch
Tornado Zap
Valkyrie Tornado Night Witch
Zap Valkyrie Flying Machine Tornado Baby Dragon Night Witch
Zap Valkyrie Tornado Baby Dragon Flying Machine
Tornado
Valkyrie Flying Machine Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Flying Machine Baby Dragon
Zap Valkyrie
Valkyrie Zap Tornado Night Witch
Valkyrie Night Witch
Zap Flying Machine Tornado Baby Dragon
Valkyrie Flying Machine Night Witch
Valkyrie
Zap Valkyrie Flying Machine Tornado Baby Dragon
Valkyrie Flying Machine
Zap Valkyrie Tornado
Valkyrie Night Witch
Valkyrie Flying Machine Baby Dragon
Zap Valkyrie Flying Machine Tornado Baby Dragon Night Witch
Valkyrie Zap Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon
Valkyrie Flying Machine
Zap Valkyrie Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado
Tornado Night Witch
Zap Valkyrie Flying Machine Tornado
Zap Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Tornado
Night Witch
Zap Flying Machine Baby Dragon
Zap Valkyrie Flying Machine Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Zap Flying Machine Baby Dragon
Zap Tornado Valkyrie Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Flying Machine Tornado Baby Dragon Night Witch
Zap Flying Machine
Night Witch
Zap Night Witch
Zap
Zap Flying Machine Night Witch
Zap Flying Machine Tornado Baby Dragon
Valkyrie Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Tornado
Flying Machine
Zap Flying Machine Tornado Baby Dragon
Zap Flying Machine Tornado
Zap Flying Machine Tornado Baby Dragon

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