My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Baby Dragon Ice Wizard
Fireball
Goblin Gang Hog Rider Baby Dragon Ice Wizard
Poison
Bats Goblin Gang Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Ice Wizard Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Baby Dragon
Zap
Hog Rider Bats Valkyrie Baby Dragon The Log Ice Wizard
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Valkyrie
Bats Hog Rider Zap Goblin Gang Baby Dragon
Hog Rider
Bats Zap Goblin Gang Valkyrie The Log Baby Dragon
Baby Dragon
Bats Zap Goblin Gang Valkyrie Hog Rider Ice Wizard
The Log
Hog Rider Zap
Ice Wizard
Zap Baby Dragon

Defense Synergies 1 18

Bats
Zap Valkyrie Baby Dragon The Log Ice Wizard
Zap
Bats Goblin Gang Valkyrie Baby Dragon The Log Ice Wizard
Goblin Gang
Zap Valkyrie The Log Ice Wizard
Valkyrie
Bats Zap Goblin Gang Baby Dragon The Log Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Bats Zap Valkyrie The Log
The Log
Bats Zap Goblin Gang Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Bats Zap Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log
Bats Zap Goblin Gang Valkyrie The Log Ice Wizard
Goblin Gang Bats Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard
Valkyrie The Log
Goblin Gang The Log Bats Zap Valkyrie Baby Dragon Ice Wizard
Bats Zap Goblin Gang Baby Dragon Ice Wizard
Zap Valkyrie Baby Dragon The Log
Goblin Gang Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard Zap Baby Dragon The Log
Bats Zap Goblin Gang Baby Dragon Ice Wizard
Bats Zap Goblin Gang Valkyrie The Log Ice Wizard
Valkyrie Bats Zap Goblin Gang Baby Dragon The Log
Goblin Gang
Zap Goblin Gang The Log
Bats Goblin Gang Valkyrie
Bats Zap Goblin Gang Valkyrie Baby Dragon The Log Ice Wizard
Zap Valkyrie Baby Dragon The Log Bats Ice Wizard
Goblin Gang Valkyrie Bats Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang Bats Zap Valkyrie The Log
Goblin Gang Valkyrie Bats Zap The Log
Goblin Gang Valkyrie
Bats Zap Goblin Gang Baby Dragon Ice Wizard
Goblin Gang Bats Valkyrie Ice Wizard
Valkyrie
Zap Bats Valkyrie Baby Dragon The Log
Goblin Gang
Bats Valkyrie
Zap Valkyrie The Log
Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Bats Zap Valkyrie Baby Dragon The Log
Bats Valkyrie Zap Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Bats Zap Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Zap Baby Dragon Ice Wizard
The Log Zap
Bats Goblin Gang
Zap Valkyrie The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Bats
Zap Baby Dragon The Log
Zap Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon Ice Wizard
The Log Zap Baby Dragon Ice Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Bats Zap Baby Dragon Ice Wizard
Zap Bats
Zap The Log
Zap
The Log
Zap Bats Goblin Gang
Zap Baby Dragon Ice Wizard
The Log
Goblin Gang Valkyrie Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Bats Goblin Gang Baby Dragon The Log
Bats Zap
Zap Baby Dragon The Log

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