My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Knight Valkyrie Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Baby Dragon Witch Balloon Lumberjack
Fireball
Baby Dragon Witch Balloon Lumberjack
Poison
Witch Balloon
Lightning
Knight Valkyrie Baby Dragon Witch Balloon Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Baby Dragon Freeze Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Valkyrie Baby Dragon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Freeze Lumberjack
Knight
Baby Dragon Balloon Arrows Witch Lumberjack
Valkyrie
Balloon Lumberjack Baby Dragon Witch
Baby Dragon
Knight Valkyrie Witch Balloon Lumberjack
Freeze
Balloon Arrows
Witch
Knight Valkyrie Baby Dragon Lumberjack
Balloon
Arrows Knight Valkyrie Freeze Lumberjack Baby Dragon
Lumberjack
Valkyrie Balloon Arrows Knight Baby Dragon Witch

Defense Synergies 0 14

Arrows
Knight Valkyrie Lumberjack
Knight
Arrows Baby Dragon Witch Lumberjack
Valkyrie
Arrows Baby Dragon Freeze Witch Lumberjack
Baby Dragon
Knight Valkyrie Witch Lumberjack
Freeze
Valkyrie Lumberjack
Witch
Knight Valkyrie Baby Dragon Lumberjack
Balloon
Lumberjack
Arrows Knight Valkyrie Baby Dragon Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Lumberjack Knight Valkyrie Witch
Witch Lumberjack Knight Valkyrie Freeze
Witch Lumberjack Knight Valkyrie
Arrows Valkyrie Lumberjack
Arrows Freeze Valkyrie Baby Dragon Lumberjack
Arrows Baby Dragon Freeze Witch
Arrows Valkyrie Baby Dragon
Witch Lumberjack
Knight Valkyrie Lumberjack
Valkyrie Witch Arrows Knight Baby Dragon Freeze Lumberjack
Arrows Baby Dragon Witch
Lumberjack Knight Valkyrie Freeze Witch
Valkyrie Arrows Baby Dragon Freeze Witch Lumberjack
Knight Lumberjack
Freeze Lumberjack
Arrows Knight Valkyrie Witch Lumberjack
Arrows Knight Valkyrie Baby Dragon Witch Lumberjack
Arrows Valkyrie Baby Dragon Freeze Witch Knight Lumberjack
Lumberjack
Valkyrie Arrows Knight Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Witch
Arrows Knight Valkyrie Baby Dragon Lumberjack
Lumberjack Knight Valkyrie Witch
Valkyrie Lumberjack Knight
Knight Valkyrie Witch Lumberjack
Arrows Baby Dragon Freeze Witch
Knight Valkyrie Witch Lumberjack
Knight Valkyrie Lumberjack
Freeze Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch Lumberjack
Arrows Valkyrie
Knight Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch
Witch Knight Valkyrie Baby Dragon Freeze Lumberjack
Arrows Valkyrie Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Valkyrie Freeze
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Freeze Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Freeze
Arrows
Lumberjack
Arrows Knight Valkyrie
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Freeze Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Freeze Witch
Arrows
Arrows Freeze
Arrows
Freeze Witch
Arrows Baby Dragon Witch
Freeze
Arrows
Knight Valkyrie Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch

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