My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Valkyrie Wizard Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Balloon Bandit
Fireball
Goblin Gang Wizard Baby Dragon Balloon Bandit
Poison
Goblin Gang Wizard Balloon
Lightning
Valkyrie Wizard Baby Dragon Balloon Bandit
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Bandit Valkyrie Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Balloon Bandit
Valkyrie
Balloon Goblin Gang Wizard Tornado Baby Dragon Bandit
Wizard
Tornado Valkyrie Balloon Bandit
Tornado
Wizard Baby Dragon Valkyrie Balloon The Log
Baby Dragon
Tornado Goblin Gang Valkyrie Balloon Bandit
Balloon
Valkyrie Goblin Gang Wizard Tornado Baby Dragon The Log Bandit
The Log
Tornado Balloon Bandit
Bandit
Goblin Gang Valkyrie Wizard Baby Dragon Balloon The Log

Defense Synergies 1 15

Goblin Gang
Valkyrie The Log Bandit
Valkyrie
Goblin Gang Wizard Tornado Baby Dragon The Log Bandit
Wizard
Tornado Valkyrie The Log Bandit
Tornado
Wizard Valkyrie Baby Dragon The Log
Baby Dragon
Valkyrie Tornado The Log Bandit
Balloon
The Log
Goblin Gang Valkyrie Wizard Tornado Baby Dragon Bandit
Bandit
Goblin Gang Valkyrie Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Goblin Gang Valkyrie The Log Bandit
Goblin Gang Tornado Valkyrie Bandit
Goblin Gang Valkyrie Bandit
Valkyrie Tornado The Log
Goblin Gang Tornado The Log Valkyrie Baby Dragon Bandit
Tornado Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon The Log Bandit
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Bandit
Goblin Gang Valkyrie Wizard Tornado Baby Dragon The Log Bandit
Goblin Gang Wizard Tornado Baby Dragon
Goblin Gang Valkyrie Wizard The Log Bandit
Valkyrie Wizard Goblin Gang Tornado Baby Dragon The Log
Goblin Gang Bandit
Tornado Goblin Gang The Log Bandit
Wizard Goblin Gang Valkyrie Tornado
Goblin Gang Valkyrie Wizard Tornado Baby Dragon The Log Bandit
Valkyrie Wizard Tornado Baby Dragon The Log Bandit
Tornado
Goblin Gang Valkyrie Wizard Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Bandit
Bandit Goblin Gang Valkyrie Wizard Baby Dragon The Log
Goblin Gang Bandit Valkyrie The Log
Goblin Gang Valkyrie Tornado The Log Bandit
Goblin Gang Valkyrie Bandit
Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Valkyrie Bandit
Valkyrie
Valkyrie Tornado Baby Dragon The Log Bandit
Goblin Gang
Valkyrie
Valkyrie Tornado The Log
Goblin Gang Valkyrie Wizard Bandit
Wizard Valkyrie Baby Dragon
Goblin Gang Valkyrie Tornado Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Bandit
Tornado Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
The Log Wizard Tornado Baby Dragon
The Log Wizard Tornado Bandit
Goblin Gang Tornado
Valkyrie Wizard Tornado The Log Bandit
Wizard Tornado Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Tornado
Wizard Baby Dragon The Log Bandit
Valkyrie Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Valkyrie Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon Bandit
Wizard Tornado Baby Dragon The Log Bandit
Tornado Baby Dragon The Log Bandit
Wizard Tornado Baby Dragon
Wizard
Wizard The Log Bandit
Wizard The Log
Goblin Gang Bandit
Wizard Tornado Baby Dragon
The Log
Goblin Gang Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log Bandit

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