My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Ice Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Ice Wizard Royal Ghost Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Ice Wizard Royal Ghost Lumberjack
Fireball
Baby Dragon Ice Wizard Lumberjack
Poison
Ice Wizard
Lightning
Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Ice Wizard Royal Ghost Baby Dragon Lumberjack Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Tornado Ice Wizard Royal Ghost

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Tornado Baby Dragon Golem Ice Wizard Lumberjack
Tornado
Baby Dragon Barbarian Barrel Golem Ice Wizard
Baby Dragon
Tornado Golem Barbarian Barrel Lightning Ice Wizard Lumberjack
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Barbarian Barrel Tornado Ice Wizard Lumberjack
Ice Wizard
Barbarian Barrel Tornado Baby Dragon Golem Lumberjack
Royal Ghost
Lumberjack
Lumberjack
Barbarian Barrel Baby Dragon Golem Ice Wizard Royal Ghost

Defense Synergies 2 7

Barbarian Barrel
Tornado Baby Dragon Ice Wizard Lumberjack
Tornado
Ice Wizard Barbarian Barrel Baby Dragon
Baby Dragon
Ice Wizard Barbarian Barrel Tornado Lumberjack
Lightning
Golem
Ice Wizard
Tornado Baby Dragon Barbarian Barrel Lumberjack
Royal Ghost
Lumberjack
Barbarian Barrel Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Baby Dragon
Lumberjack Ice Wizard
Tornado Lumberjack Lightning Ice Wizard
Lumberjack Ice Wizard
Lightning Barbarian Barrel Tornado Lumberjack
Barbarian Barrel Tornado Baby Dragon Ice Wizard Royal Ghost Lumberjack
Tornado Lightning Baby Dragon Ice Wizard
Lightning Barbarian Barrel Baby Dragon
Tornado Ice Wizard Lumberjack
Tornado Barbarian Barrel Ice Wizard Royal Ghost Lumberjack
Ice Wizard Barbarian Barrel Tornado Baby Dragon Royal Ghost Lumberjack
Tornado Baby Dragon Ice Wizard
Lumberjack Lightning Ice Wizard
Barbarian Barrel Tornado Baby Dragon Royal Ghost Lumberjack
Lumberjack
Tornado Lightning Lumberjack
Tornado Lumberjack
Barbarian Barrel Tornado Baby Dragon Ice Wizard Royal Ghost Lumberjack
Barbarian Barrel Tornado Baby Dragon Ice Wizard Royal Ghost Lumberjack
Tornado Lumberjack
Royal Ghost Barbarian Barrel Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel Royal Ghost
Barbarian Barrel Baby Dragon Lightning Royal Ghost Lumberjack
Lumberjack Lightning
Lightning Lumberjack Barbarian Barrel Tornado
Lumberjack
Tornado Baby Dragon Ice Wizard
Lightning Ice Wizard Lumberjack
Lumberjack
Lightning Barbarian Barrel Tornado Baby Dragon
Lumberjack
Lightning Tornado
Lightning Lumberjack
Baby Dragon
Barbarian Barrel Tornado Baby Dragon Lightning Lumberjack
Barbarian Barrel Baby Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Tornado Baby Dragon Ice Wizard Royal Ghost
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel
Barbarian Barrel Baby Dragon
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Lightning Ice Wizard
Tornado Lightning
Lightning Tornado Lumberjack
Lightning Barbarian Barrel Tornado
Lightning Tornado Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Tornado Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Barbarian Barrel Baby Dragon
Tornado Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel Tornado Baby Dragon Lightning Ice Wizard Royal Ghost
Lightning Tornado Baby Dragon
Lightning Barbarian Barrel Tornado Baby Dragon
Lightning Tornado Baby Dragon Ice Wizard
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Lightning Tornado Baby Dragon Ice Wizard
Barbarian Barrel
Lightning Baby Dragon Lumberjack
Baby Dragon Lightning
Lightning Tornado
Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Barbarian Barrel Tornado Baby Dragon Royal Ghost

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