My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider Furnace Baby Dragon
Zap
Dart Goblin Furnace
Barbarian Barrel
Dart Goblin Furnace
The Log
Dart Goblin Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Dart Goblin Furnace
Royal Delivery
Dart Goblin Hog Rider Baby Dragon Bowler
Fireball
Dart Goblin Hog Rider Furnace Baby Dragon Bowler
Poison
Dart Goblin Furnace
Lightning
Furnace Baby Dragon Bowler
Rocket
Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Baby Dragon Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Tornado Fireball Hog Rider Furnace Baby Dragon Freeze Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Tornado Fireball Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider Baby Dragon Bowler
Fireball
Hog Rider Tornado Baby Dragon Freeze
Hog Rider
Fireball Freeze Dart Goblin Furnace Tornado Baby Dragon Bowler
Furnace
Hog Rider Baby Dragon Bowler
Tornado
Fireball Baby Dragon Hog Rider Freeze Bowler
Baby Dragon
Tornado Dart Goblin Fireball Hog Rider Furnace Bowler
Freeze
Hog Rider Fireball Tornado
Bowler
Dart Goblin Hog Rider Furnace Tornado Baby Dragon

Defense Synergies 2 10

Dart Goblin
Furnace Tornado Baby Dragon Bowler
Fireball
Tornado Freeze
Hog Rider
Furnace
Dart Goblin Tornado Baby Dragon Bowler
Tornado
Fireball Bowler Dart Goblin Furnace Baby Dragon
Baby Dragon
Dart Goblin Furnace Tornado Bowler
Freeze
Fireball
Bowler
Tornado Dart Goblin Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Fireball Baby Dragon
Dart Goblin Furnace
Furnace Tornado Bowler Dart Goblin Freeze
Dart Goblin Furnace Bowler
Fireball Tornado Bowler
Fireball Tornado Freeze Bowler Dart Goblin Furnace Baby Dragon
Dart Goblin Furnace Tornado Fireball Baby Dragon Freeze
Bowler Dart Goblin Fireball Baby Dragon
Furnace Tornado
Tornado Dart Goblin Bowler
Dart Goblin Fireball Furnace Tornado Baby Dragon Freeze Bowler
Dart Goblin Fireball Furnace Tornado Baby Dragon
Furnace Bowler Fireball Freeze
Fireball Bowler Dart Goblin Furnace Tornado Baby Dragon Freeze
Furnace
Tornado Fireball Furnace Freeze Bowler
Fireball Furnace Tornado Bowler
Fireball Dart Goblin Furnace Tornado Baby Dragon Bowler
Furnace Tornado Baby Dragon Freeze Dart Goblin Fireball Bowler
Dart Goblin Tornado
Bowler Dart Goblin Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Bowler
Fireball Baby Dragon Bowler
Furnace Bowler
Bowler Fireball Tornado
Bowler
Fireball Furnace Dart Goblin Tornado Baby Dragon Freeze
Dart Goblin Fireball Furnace Bowler
Freeze Fireball Tornado Baby Dragon
Dart Goblin
Dart Goblin Bowler
Fireball Tornado Bowler
Bowler Fireball
Dart Goblin Fireball Furnace Baby Dragon Bowler
Dart Goblin Fireball Furnace Tornado Baby Dragon Freeze Bowler
Bowler Dart Goblin Fireball Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon Freeze
Fireball Dart Goblin Tornado Baby Dragon Bowler
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Freeze
Fireball Furnace Baby Dragon Bowler
Fireball Dart Goblin Furnace Tornado Baby Dragon Freeze
Dart Goblin Furnace Tornado Baby Dragon Bowler
Fireball Dart Goblin Tornado Baby Dragon Freeze Bowler
Fireball Dart Goblin Tornado
Fireball Tornado Bowler
Dart Goblin Fireball Tornado Bowler
Fireball Dart Goblin Tornado Baby Dragon
Dart Goblin Fireball Baby Dragon Bowler
Dart Goblin Fireball Baby Dragon Freeze
Dart Goblin Fireball Furnace Baby Dragon
Dart Goblin Fireball Furnace Baby Dragon Bowler
Dart Goblin Fireball Furnace Baby Dragon Bowler
Fireball Tornado Freeze
Dart Goblin Fireball Baby Dragon Bowler
Dart Goblin Fireball Tornado Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball Tornado
Tornado Bowler
Fireball Baby Dragon
Tornado Freeze Fireball Furnace Baby Dragon Bowler
Fireball Dart Goblin Tornado Baby Dragon Bowler
Fireball Tornado Baby Dragon Bowler
Fireball Dart Goblin Tornado Baby Dragon
Dart Goblin Fireball Furnace Tornado Baby Dragon
Dart Goblin Fireball Freeze
Fireball Bowler
Dart Goblin Fireball
Fireball Freeze
Fireball Bowler
Dart Goblin Fireball Freeze
Fireball Dart Goblin Tornado Baby Dragon
Freeze
Fireball
Fireball Dart Goblin Baby Dragon Bowler
Dart Goblin Fireball Baby Dragon Bowler
Fireball Tornado
Dart Goblin
Dart Goblin Fireball Tornado Baby Dragon Freeze Bowler
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado Baby Dragon Freeze Bowler

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