My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Balloon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Baby Dragon Balloon
Zap
Tombstone Balloon
Barbarian Barrel
Tombstone Ice Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Baby Dragon Balloon P.E.K.K.A Ice Wizard
Fireball
Tombstone Baby Dragon Balloon Ice Wizard
Poison
Tombstone Balloon Ice Wizard
Lightning
Tombstone Baby Dragon Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Baby Dragon P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Ice Wizard Fireball Baby Dragon Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Tornado Ice Wizard

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon P.E.K.K.A Baby Dragon Ice Wizard
Tombstone
Fireball
Zap Tornado Baby Dragon
Tornado
Zap Fireball Baby Dragon P.E.K.K.A Balloon Ice Wizard
Baby Dragon
Tornado Zap Fireball Balloon P.E.K.K.A Ice Wizard
Balloon
Zap Tornado Baby Dragon Ice Wizard
P.E.K.K.A
Zap Tornado Baby Dragon Ice Wizard
Ice Wizard
Zap Tornado Baby Dragon Balloon P.E.K.K.A

Defense Synergies 5 12

Zap
Fireball Tombstone Tornado Baby Dragon P.E.K.K.A Ice Wizard
Tombstone
Zap Fireball Baby Dragon Ice Wizard
Fireball
Zap Tornado Tombstone Ice Wizard
Tornado
Fireball P.E.K.K.A Ice Wizard Zap Baby Dragon
Baby Dragon
Ice Wizard Zap Tombstone Tornado P.E.K.K.A
Balloon
P.E.K.K.A
Tornado Zap Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Zap Tombstone Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Baby Dragon
P.E.K.K.A Zap Tombstone Ice Wizard
Tornado P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Tombstone Ice Wizard
Tombstone Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Baby Dragon Ice Wizard
Tornado Zap Tombstone Fireball Baby Dragon Ice Wizard
Zap Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Tombstone Tornado Ice Wizard
Tornado Ice Wizard
Ice Wizard Zap Tombstone Fireball Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Ice Wizard
Tombstone P.E.K.K.A Zap Fireball Ice Wizard
Fireball Zap Tombstone Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Tombstone
Tornado Zap Fireball P.E.K.K.A
Tombstone Fireball Tornado P.E.K.K.A
Tombstone Fireball Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Tombstone Fireball Ice Wizard
P.E.K.K.A Tornado
Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball P.E.K.K.A
Fireball Zap Baby Dragon
Tombstone P.E.K.K.A Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Tombstone
Fireball Zap Tornado Baby Dragon Ice Wizard
P.E.K.K.A Tombstone Fireball Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Tombstone Fireball Tornado Baby Dragon
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Tombstone Fireball
Fireball Baby Dragon
Tombstone Zap Fireball Tornado Baby Dragon P.E.K.K.A
Zap Fireball Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Zap Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon Ice Wizard
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Tombstone Fireball
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: