My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine
Barbarian Barrel
Tesla
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A
Fireball
Tesla Flying Machine Baby Dragon
Poison
Flying Machine
Lightning
Tesla Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Mini P.E.K.K.A Flying Machine Baby Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Mini P.E.K.K.A Flying Machine Baby Dragon The Log
Tesla
Mini P.E.K.K.A
Zap Baby Dragon Lightning The Log
Flying Machine
Zap Baby Dragon P.E.K.K.A
Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Lightning P.E.K.K.A
Lightning
Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Zap Flying Machine Baby Dragon The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Tesla Flying Machine Baby Dragon P.E.K.K.A The Log
Tesla
The Log Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap The Log Tesla Baby Dragon
Flying Machine
Zap Baby Dragon P.E.K.K.A The Log
Baby Dragon
Zap Tesla Mini P.E.K.K.A Flying Machine P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Flying Machine Baby Dragon
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Zap Flying Machine Baby Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Flying Machine Baby Dragon The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tesla Flying Machine The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Lightning
Tesla Mini P.E.K.K.A P.E.K.K.A
Lightning Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Tesla Flying Machine Baby Dragon
Tesla Lightning Zap Flying Machine Baby Dragon
Lightning Zap Tesla Flying Machine Baby Dragon P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Mini P.E.K.K.A
Zap Tesla Flying Machine Baby Dragon The Log
Tesla Zap Flying Machine Baby Dragon
Tesla Mini P.E.K.K.A P.E.K.K.A Zap Flying Machine Lightning The Log
Zap Tesla Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Zap Flying Machine Baby Dragon The Log
Zap Baby Dragon The Log Tesla Flying Machine
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla P.E.K.K.A
Zap Tesla Mini P.E.K.K.A Flying Machine Baby Dragon Lightning The Log
P.E.K.K.A Zap Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Tesla The Log
P.E.K.K.A Tesla Mini P.E.K.K.A
Zap Tesla Flying Machine Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Tesla Flying Machine Lightning
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap Lightning P.E.K.K.A Mini P.E.K.K.A Flying Machine Baby Dragon The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Flying Machine
Lightning P.E.K.K.A Zap The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Tesla
Tesla Flying Machine Baby Dragon
Tesla Zap Mini P.E.K.K.A Flying Machine Baby Dragon Lightning P.E.K.K.A The Log
Zap Tesla Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Baby Dragon The Log
Zap Flying Machine Baby Dragon The Log
Lightning Flying Machine Baby Dragon The Log
Lightning Flying Machine The Log
Zap Baby Dragon The Log
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
The Log Zap Flying Machine Baby Dragon Lightning
The Log Zap Flying Machine Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Flying Machine The Log
Lightning Zap Flying Machine Baby Dragon
Flying Machine Lightning Baby Dragon The Log
Lightning Flying Machine Baby Dragon
Lightning Zap Flying Machine Baby Dragon The Log
Lightning Zap Flying Machine Baby Dragon The Log
Lightning Flying Machine Baby Dragon The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Flying Machine Baby Dragon The Log
Lightning Zap Flying Machine Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Zap Flying Machine Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Flying Machine Baby Dragon Lightning
Lightning Zap Flying Machine Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Zap Flying Machine Baby Dragon
Zap Lightning Flying Machine
Lightning Mini P.E.K.K.A
Lightning Zap The Log
Zap Lightning
P.E.K.K.A
Lightning The Log
Zap Lightning Flying Machine
Lightning Zap Flying Machine Baby Dragon
The Log
Lightning Mini P.E.K.K.A Flying Machine Baby Dragon
The Log Zap Flying Machine Baby Dragon Lightning
Lightning Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Baby Dragon Lightning The Log
Zap Flying Machine Lightning
Lightning Zap Flying Machine Baby Dragon The Log

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