My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Giant Miner
Giant Snowball
Spear Goblins Goblin Gang Baby Dragon Miner Lumberjack
Zap
Spear Goblins Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Lumberjack
The Log
Spear Goblins Goblin Gang Lumberjack
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Baby Dragon Miner Lumberjack
Fireball
Goblin Gang Baby Dragon Lumberjack
Poison
Spear Goblins Goblin Gang
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Goblin Gang Miner Baby Dragon Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang Giant Baby Dragon Lumberjack
Arrows
Giant Miner Lumberjack
Goblin Gang
Miner Spear Goblins Giant Baby Dragon
Giant
Arrows Miner Spear Goblins Goblin Gang Baby Dragon The Log Lumberjack
Baby Dragon
Spear Goblins Goblin Gang Giant Miner Lumberjack
The Log
Giant Miner Lumberjack
Miner
Spear Goblins Goblin Gang Giant Arrows Baby Dragon The Log Lumberjack
Lumberjack
Spear Goblins Arrows Giant Baby Dragon The Log Miner

Defense Synergies 0 13

Spear Goblins
Arrows Goblin Gang Baby Dragon The Log Lumberjack
Arrows
Spear Goblins Lumberjack
Goblin Gang
Spear Goblins The Log Miner Lumberjack
Giant
Baby Dragon
Spear Goblins The Log Lumberjack
The Log
Spear Goblins Goblin Gang Baby Dragon Miner Lumberjack
Miner
Goblin Gang The Log
Lumberjack
Spear Goblins Arrows Goblin Gang Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon The Log
Lumberjack Goblin Gang The Log
Goblin Gang Lumberjack
Lumberjack Goblin Gang
Arrows The Log Lumberjack
Arrows Goblin Gang The Log Spear Goblins Baby Dragon Lumberjack
Spear Goblins Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon The Log
Goblin Gang Lumberjack
Goblin Gang Spear Goblins Miner Lumberjack
Goblin Gang Spear Goblins Arrows Baby Dragon The Log Lumberjack
Arrows Spear Goblins Goblin Gang Baby Dragon
Lumberjack Goblin Gang The Log
Arrows Goblin Gang Baby Dragon The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Arrows Goblin Gang Lumberjack
Arrows Spear Goblins Goblin Gang Baby Dragon The Log Lumberjack
Arrows Baby Dragon The Log Spear Goblins Lumberjack
Lumberjack
Goblin Gang Spear Goblins Arrows Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Spear Goblins
Arrows Goblin Gang Baby Dragon The Log Miner Lumberjack
Goblin Gang Lumberjack Spear Goblins The Log
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack
Arrows Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Lumberjack
Lumberjack
Spear Goblins Baby Dragon The Log
Goblin Gang
Lumberjack
Arrows The Log
Goblin Gang Lumberjack
Baby Dragon
Goblin Gang Spear Goblins Baby Dragon The Log Lumberjack
Arrows Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows The Log
Arrows Baby Dragon The Log
Arrows Spear Goblins Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Goblin Gang Lumberjack
Miner Arrows The Log
Arrows Baby Dragon
Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Baby Dragon The Log
Spear Goblins Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner Baby Dragon
Arrows Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log Miner
Arrows
Arrows The Log
Spear Goblins Goblin Gang
Arrows Baby Dragon
Arrows The Log
Miner Goblin Gang Baby Dragon Lumberjack
Arrows The Log Baby Dragon
Arrows
Goblin Gang Baby Dragon The Log
Baby Dragon The Log Miner

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