My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Minions Goblin Gang Skeleton Army Baby Dragon
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Skeleton Army
The Log
Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Wizard Skeleton Army Baby Dragon
Fireball
Minions Goblin Gang Elite Barbarians Wizard Skeleton Army Baby Dragon
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Knight Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Skeleton Army Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Minions Baby Dragon
Knight
Minions Goblin Gang Baby Dragon Zap Elite Barbarians Wizard
Minions
Knight Zap Elite Barbarians Baby Dragon
Goblin Gang
Knight Baby Dragon
Elite Barbarians
Zap Knight Minions Wizard
Wizard
Knight Elite Barbarians
Skeleton Army
Baby Dragon
Knight Zap Minions Goblin Gang

Defense Synergies 2 13

Zap
Knight Minions Goblin Gang Elite Barbarians Skeleton Army Baby Dragon
Knight
Minions Goblin Gang Zap Wizard Skeleton Army Baby Dragon
Minions
Knight Zap Baby Dragon
Goblin Gang
Knight Zap Skeleton Army
Elite Barbarians
Zap Wizard
Wizard
Knight Elite Barbarians Skeleton Army
Skeleton Army
Zap Knight Goblin Gang Wizard
Baby Dragon
Zap Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard Baby Dragon
Elite Barbarians Skeleton Army Zap Knight Minions Goblin Gang
Goblin Gang Skeleton Army Knight Minions Elite Barbarians
Elite Barbarians Skeleton Army Knight Minions Goblin Gang
Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Zap Minions Baby Dragon
Minions Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon
Minions Goblin Gang Elite Barbarians Skeleton Army
Knight Goblin Gang Elite Barbarians Skeleton Army
Minions Goblin Gang Skeleton Army Zap Knight Wizard Baby Dragon
Minions Zap Goblin Gang Wizard Baby Dragon
Skeleton Army Zap Knight Minions Goblin Gang Elite Barbarians Wizard
Wizard Skeleton Army Zap Minions Goblin Gang Baby Dragon
Elite Barbarians Skeleton Army Knight Goblin Gang
Skeleton Army Zap Goblin Gang Elite Barbarians
Wizard Knight Minions Goblin Gang Elite Barbarians Skeleton Army
Zap Knight Minions Goblin Gang Elite Barbarians Wizard Skeleton Army Baby Dragon
Zap Wizard Baby Dragon Knight Minions
Elite Barbarians
Goblin Gang Wizard Skeleton Army Knight Minions Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Skeleton Army Zap Knight Minions Elite Barbarians
Goblin Gang Skeleton Army Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Skeleton Army
Wizard Zap Minions Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Knight Minions Elite Barbarians
Knight Elite Barbarians Skeleton Army
Zap Knight Minions Elite Barbarians Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Knight Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Knight Goblin Gang Wizard
Wizard Skeleton Army Baby Dragon
Goblin Gang Elite Barbarians Skeleton Army Zap Knight Minions Baby Dragon
Minions Zap Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Wizard Zap Baby Dragon
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions Goblin Gang Elite Barbarians
Zap Knight Wizard
Zap Wizard Baby Dragon
Knight Elite Barbarians Baby Dragon
Minions Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Minions
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Minions Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Minions Goblin Gang Skeleton Army
Zap Wizard Baby Dragon
Knight Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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